ProdigyRP Inventory - OX Inventory Remake Full Open

posted 10-10-2025 17:59 2.096 views 12 replies 75 Credits
nick
0 Posts
15,654 Credits
N/A Since
#1 2.096 views 12 replies
Hello, this is the most up to date version, full open source. just remove .fxap and the stream folder


this video is a little out of date, but it still applies regardless. I will not provide support for this inventory, i do not use it, i just have it. Inside the link is the inventory itself, a web.zip which is open, along with 2 files you must replace, which is the cl_escrow and sv_escrow.lua's this is drag and drop ready, as i've tested it personally however i do not like this inventory anymore. Do note; the older version of this was leaked already, however this is up to date as of October 10th 2025, so any previous version you might have is probably buggy.
replies (12)
Melktert
16 Posts
28 Credits
Apr 2021 Since
#1
deleted
nick
132 Posts
15,654 Credits
Aug 2023 Since
#2

Melktert,
deleted

It is not deleted?
mohhamed.8
141 Posts
3,785 Credits
Jan 2024 Since
#3

nck,
It is not deleted?

not deleted still working
Melktert
16 Posts
28 Credits
Apr 2021 Since
#4
giving item doesnt work, as its trying to do ClientFuncs.SendGiveUI

but this doesnt exist in cl_escrow.lua
nick
132 Posts
15,654 Credits
Aug 2023 Since
#5

Melktert,
giving item doesnt work, as its trying to do ClientFuncs.SendGiveUI

but this doesnt exist in cl_escrow.lua

Odd, all of it works for me and is a direct paste from keymaster.
666ktnlegend
7 Posts
485 Credits
Nov 2024 Since
#6
ClientFuncs.SendGiveUI fix this
Melktert
16 Posts
28 Credits
Apr 2021 Since
#7

nck,
Odd, all of it works for me and is a direct paste from keymaster.

look in your cl_escrow if you have ClientFuncs.SendGiveUI
nick
132 Posts
15,654 Credits
Aug 2023 Since
#8

Melktert,
look in your cl_escrow if you have ClientFuncs.SendGiveUI

---Sends give UI data to NUI
---@param data table Player list and item data
---@return nil
function ClientFuncs.SendGiveUI(data)
SendNUIMessage({ action = 'UpdatePlayerList', data = data })
end

it's inside cl_escrow.lua, which is uploaded to the gofile.

in both the files provided by Akilla Developments & Keymaster, both have this function and the inventory works correctly for me.
make sure you're setting it up properly.
poya97
12 Posts
1,586 Credits
Feb 2021 Since
#9
fixed
FZ4N
7 Posts
1,004 Credits
Oct 2022 Since
#10
Item Deleted [CHARGE=]Refund[/CHARGE]
nick
132 Posts
15,654 Credits
Aug 2023 Since
#11
Link has been updated.
kirkirkir1
15 Posts
52 Credits
Oct 2025 Since
#12
fix?

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