ADN'S Script Pack and get individual scripts Also 💸💸💸

posted 04-12-2024 09:57 1.687 views 10 replies 10 Credits
Fivem Mother Hub
0 Posts
73,280 Credits
N/A Since
#1 1.687 views 10 replies

ADN'S | iAdmin | NUI | Best Admin Menu | FiveM Scripts

Preview = [url='https://youtu.be/ir4ule7N4No']link[/url]


ADN'S | iBurglary | UI/RageUI V2 | FiveM Scripts

Preview = [url='https://youtu.be/xM-h-n1ADlM']link[/url]


ADN'S | iCreator - RageUI V2 | FiveM Shop

Preview = [url='https://youtu.be/L_8iZitIV6U']link[/url]


ADN'S | iDrugs | FiveM Store

Preview = [url='https://youtu.be/OTiKPKsMU3U']link[/url]


ADN'S | iGarage | FiveM Scripts

Preview = [url='https://youtu.be/NO3iyV9Vf9U']link[/url]


ADN'S | iHud-V2 | NUI | Beautiful animations | FiveM Scripts

Preview = [url='https://youtu.be/PmOURGKitL0']link[/url]


ADN'S | iMarket | NUI | Advanced Shop System | FiveM Scripts

Preview = [url='https://youtu.be/1l5e2WvI3WE']link[/url]

Config_Market = {} Config_Market.Shops_Object = "prop_washing_basket_01" -- Framework Configuration Config_Market.ESX = { method = "function", -- Use "function" for export method or "event" for triggering an event extended_resourceName = "es_extended", -- ESX extended resource name for export eventName = "esx:getSharedObject" -- Event name for ESX retrieval } -- Default Blip Settings Config_Market.Blips = { label = "Shop", sprite = 52, scale = 0.8, colour = 2 } -- Shop Configuration Config_Market.Shops = { { name = "Grocery Store", zone = { position = vector3(21.0998, -1351.2166, 29.3269), maxDist = 50.0 }, cart_position = vector3(25.7785, -1350.9460, 29.3312), obj_cart_position = vector3(21.2001, -1354.7544, 29.3333), access_to_shop = true, -- Set to a table of identifiers for restricted access object_name = "prop_washing_basket_01", -- Prop name for carts Categories = { Drinks = { position = vector3(17.8290, -1353.8331, 29.3279), distance = 5.5, Items = { { name = "water", label = "Water", price = 5 }, { name = "cola", label = "Cola", price = 8 }, } }, Food = { position = vector3(14.9649, -1354.1768, 29.3080), distance = 5.5, Items = { { name = "bread", label = "Bread", price = 10 }, { name = "apple", label = "Apple", price = 7 }, } } }, Blip = { label = "Grocery Store", sprite = 52, scale = 0.9, colour = 2 } } } -- Notifications Config_Market.Notifications = { cartTaken = "You have taken the cart.", cartDeposited = "Cart deposited.", notEnoughMoney = "You don't have enough money.", itemBought = "You bought %s for $%d." } -- Database Queries Config_Market.Database = { selectPlayerItems = "SELECT * FROM `users` WHERE `identifier` = ?", updateItemQuantity = "UPDATE `inventory` SET `quantity` = ? WHERE `item` = ? AND `owner` = ?", addItemQuery = "INSERT INTO `inventory` (owner, item, quantity) VALUES (?, ?, ?)", removeItemQuery = "DELETE FROM `inventory` WHERE `item` = ? AND `owner` = ?" } -- Progress Bars Config_Market.ProgressBars = { buyItem = { duration = 2000, label = "Processing purchase...", disable = { combat = true, car = true } } } -- Skill Check Config_Market.SkillCheck = { difficulty = "medium", -- Can be "easy", "medium", "hard", or custom table inputs = { "e", "q", "space" } -- Custom keys for challenges } -- Ox Inventory Integration Config_Market.Inventory = { useOxInventory = true, -- If true, enable Ox Inventory functions addItem = function(inv, item, count) return exports.ox_inventory:AddItem(inv, item, count) end, removeItem = function(inv, item, count) return exports.ox_inventory:RemoveItem(inv, item, count) end } 

ADN'S | iNotification V2 | NUI | Multiples Choice | FiveM Store

Preview = [url='https://youtu.be/5EIYNgGJhBI']link[/url]


ADN'S | iNotificationV3 | NUI Advanced Notification | FiveM Scripts

Preview = [url='https://youtu.be/gC2g8zfED68']link[/url]


ADN'S | Pause Menu | NUI | FiveM Scripts

Preview = [url='https://youtu.be/fzQL1l8lhBc']link[/url]


ADN'S | iWhitelist | Advanced Whitelist system | FiveM Scripts

Preview = [url='https://youtu.be/sh3tn6CifaI']link[/url]


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replies (10)
SLIMDOG
2,249 Posts
50 Credits
Jun 2022 Since
#1
hank you very much! Looks good
22side
16 Posts
48 Credits
Sep 2024 Since
#2
iMarket config.lua is not on the ressource
gredelj_3003
148 Posts
52 Credits
May 2024 Since
#3

Fivem

ADN'S | iAdmin | NUI | Best Admin Menu | FiveM Scripts


Preview = [url='https://youtu.be/ir4ule7N4No']link[/url...



i will try to test server maybe it works

officialaslanyt
113 Posts
22 Credits
Oct 2024 Since
#4
Nice loading screen i Will use it
SLIMDOG
2,249 Posts
50 Credits
Jun 2022 Since
#5
nice share thanks for the link!
zerodeatsh1
34 Posts
56 Credits
Nov 2023 Since
#6
n i c e o n e
Fivem Mother Hub
100 Posts
73,280 Credits
Aug 2023 Since
#7

22side,
iMarket config.lua is not on the ressource

updated check now
config added

Config_Market = {}
Config_Market.Shops_Object = "prop_washing_basket_01"
-- Framework Configuration
Config_Market.ESX = {
method = "function", -- Use "function" for export method or "event" for triggering an event
extended_resourceName = "es_extended", -- ESX extended resource name for export
eventName = "esx:getSharedObject" -- Event name for ESX retrieval
}

-- Default Blip Settings
Config_Market.Blips = {
label = "Shop",
sprite = 52,
scale = 0.8,
colour = 2
}

-- Shop Configuration
Config_Market.Shops = {
{
name = "Grocery Store",
zone = { position = vector3(21.0998, -1351.2166, 29.3269), maxDist = 50.0 },
cart_position = vector3(25.7785, -1350.9460, 29.3312),
obj_cart_position = vector3(21.2001, -1354.7544, 29.3333),
access_to_shop = true, -- Set to a table of identifiers for restricted access
object_name = "prop_washing_basket_01", -- Prop name for carts
Categories = {
Drinks = {
position = vector3(17.8290, -1353.8331, 29.3279),
distance = 5.5,
Items = {
{ name = "water", label = "Water", price = 5 },
{ name = "cola", label = "Cola", price = 8 },
}
},
Food = {
position = vector3(14.9649, -1354.1768, 29.3080),
distance = 5.5,
Items = {
{ name = "bread", label = "Bread", price = 10 },
{ name = "apple", label = "Apple", price = 7 },
}
}
},
Blip = { label = "Grocery Store", sprite = 52, scale = 0.9, colour = 2 }
}
}

-- Notifications
Config_Market.Notifications = {
cartTaken = "You have taken the cart.",
cartDeposited = "Cart deposited.",
notEnoughMoney = "You don't have enough money.",
itemBought = "You bought %s for $%d."
}

-- Database Queries
Config_Market.Database = {
selectPlayerItems = "SELECT * FROM `users` WHERE `identifier` = ?",
updateItemQuantity = "UPDATE `inventory` SET `quantity` = ? WHERE `item` = ? AND `owner` = ?",
addItemQuery = "INSERT INTO `inventory` (owner, item, quantity) VALUES (?, ?, ?)",
removeItemQuery = "DELETE FROM `inventory` WHERE `item` = ? AND `owner` = ?"
}

-- Progress Bars
Config_Market.ProgressBars = {
buyItem = {
duration = 2000,
label = "Processing purchase...",
disable = { combat = true, car = true }
}
}

-- Skill Check
Config_Market.SkillCheck = {
difficulty = "medium", -- Can be "easy", "medium", "hard", or custom table
inputs = { "e", "q", "space" } -- Custom keys for challenges
}

-- Ox Inventory Integration
Config_Market.Inventory = {
useOxInventory = true, -- If true, enable Ox Inventory functions
addItem = function(inv, item, count)
return exports.ox_inventory:AddItem(inv, item, count)
end,
removeItem = function(inv, item, count)
return exports.ox_inventory:RemoveItem(inv, item, count)
end
}
_tuo_padre
76 Posts
2,871 Credits
Jun 2024 Since
#8
wow thank you so much
akiya
280 Posts
37 Credits
Dec 2024 Since
#9
Nice Script Thank you for this
Labubu
45 Posts
55 Credits
Aug 2025 Since
#10
Good

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