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NVE!!! Natural Vision Evolved Update - June 30th, 2023 [LATEST] LİNK UPDATED (8 Viewers)

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soulbackk

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Preview
You can see the changes here Razed Preview

NVE - FiveM Package [5C]
-=Stripped Content=-

I'll post when other versions come out.




  • April 30th Change Log:

    • Added a brand new Sandstorm weather with custom weather effects in the desert. Players can swap to the new Sandstorm weather in Single Player by using the NVE weather menu. Sandstorm effects will be dynamically implemented and improved in future updates
    • Added a new add-on for the FiveM package labeled 'Sandstorm Weather Effects' which gives players the option to add a sandstorm to the Grand Senora Desert or to the entire map. Includes the new Sandstorm weather
    • Added light shafts along with brand new lighting to various open interiors around the Port of Los Santos, Sandy Shores Airfield, Grand Senora Desert, Grapeseed, Fort Zancudo and Paleto Bay with smooth transitions. More locations will be improved in future updates
    • Updated the NVE.asi plugin to allow players to adjust the emissive intensity of vehicle lights and sirens in real-time. Works with all vehicles
    • Updated leaf textures and reworked the trunk on some of the vanilla palm trees
    • Optimized the hybrid oak tree in order to reduce the number of polygons and vertices
    • Made various small improvements to all Sunny weathers, as well as Overcast weather
    • Retextured various billboards and signs around Blaine County for the "Extra Content Pack" for Platinum Supporters
    • Updated the NVE.asi menu interface for easier navigation
    • Fixed an issue with ground decals around Grapeseed Cow Farm
    • Fixed an issue with various Vespucci Beach ground decals and edges
    • Fixed various issues around the map within the altV and RAGEMP packages
    • Fixed an issue with the NVE.asi plugin occasionally not loading when launching Story Mode
    • Reworked lighting inside open parking lot interiors with various improvements
    • Slightly decreased headlights emissive intensity during night time
    • Updated the README guide within the Single Player and FiveM packages with new tips
    • Added a ReShade preset for RTGI shaders to NVE.ini
    • Misc. bug fixes and tweaks

 

tripleny

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Preview
You can see the changes here Razed Preview

NVE - FiveM Package [5C]
-=Stripped Content=-

I'll post when other versions come out.




  • April 30th Change Log:

    • Added a brand new Sandstorm weather with custom weather effects in the desert. Players can swap to the new Sandstorm weather in Single Player by using the NVE weather menu. Sandstorm effects will be dynamically implemented and improved in future updates
    • Added a new add-on for the FiveM package labeled 'Sandstorm Weather Effects' which gives players the option to add a sandstorm to the Grand Senora Desert or to the entire map. Includes the new Sandstorm weather
    • Added light shafts along with brand new lighting to various open interiors around the Port of Los Santos, Sandy Shores Airfield, Grand Senora Desert, Grapeseed, Fort Zancudo and Paleto Bay with smooth transitions. More locations will be improved in future updates
    • Updated the NVE.asi plugin to allow players to adjust the emissive intensity of vehicle lights and sirens in real-time. Works with all vehicles
    • Updated leaf textures and reworked the trunk on some of the vanilla palm trees
    • Optimized the hybrid oak tree in order to reduce the number of polygons and vertices
    • Made various small improvements to all Sunny weathers, as well as Overcast weather
    • Retextured various billboards and signs around Blaine County for the "Extra Content Pack" for Platinum Supporters
    • Updated the NVE.asi menu interface for easier navigation
    • Fixed an issue with ground decals around Grapeseed Cow Farm
    • Fixed an issue with various Vespucci Beach ground decals and edges
    • Fixed various issues around the map within the altV and RAGEMP packages
    • Fixed an issue with the NVE.asi plugin occasionally not loading when launching Story Mode
    • Reworked lighting inside open parking lot interiors with various improvements
    • Slightly decreased headlights emissive intensity during night time
    • Updated the README guide within the Single Player and FiveM packages with new tips
    • Added a ReShade preset for RTGI shaders to NVE.ini
    • Misc. bug fixes and tweaks

cool
 

toucan

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Preview
You can see the changes here Razed Preview

NVE - FiveM Package [5C]
-=Stripped Content=-

I'll post when other versions come out.




  • April 30th Change Log:

    • Added a brand new Sandstorm weather with custom weather effects in the desert. Players can swap to the new Sandstorm weather in Single Player by using the NVE weather menu. Sandstorm effects will be dynamically implemented and improved in future updates
    • Added a new add-on for the FiveM package labeled 'Sandstorm Weather Effects' which gives players the option to add a sandstorm to the Grand Senora Desert or to the entire map. Includes the new Sandstorm weather
    • Added light shafts along with brand new lighting to various open interiors around the Port of Los Santos, Sandy Shores Airfield, Grand Senora Desert, Grapeseed, Fort Zancudo and Paleto Bay with smooth transitions. More locations will be improved in future updates
    • Updated the NVE.asi plugin to allow players to adjust the emissive intensity of vehicle lights and sirens in real-time. Works with all vehicles
    • Updated leaf textures and reworked the trunk on some of the vanilla palm trees
    • Optimized the hybrid oak tree in order to reduce the number of polygons and vertices
    • Made various small improvements to all Sunny weathers, as well as Overcast weather
    • Retextured various billboards and signs around Blaine County for the "Extra Content Pack" for Platinum Supporters
    • Updated the NVE.asi menu interface for easier navigation
    • Fixed an issue with ground decals around Grapeseed Cow Farm
    • Fixed an issue with various Vespucci Beach ground decals and edges
    • Fixed various issues around the map within the altV and RAGEMP packages
    • Fixed an issue with the NVE.asi plugin occasionally not loading when launching Story Mode
    • Reworked lighting inside open parking lot interiors with various improvements
    • Slightly decreased headlights emissive intensity during night time
    • Updated the README guide within the Single Player and FiveM packages with new tips
    • Added a ReShade preset for RTGI shaders to NVE.ini
    • Misc. bug fixes and tweaks

h
 

captbn

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Preview
You can see the changes here Razed Preview

NVE - FiveM Package [5C]
-=Stripped Content=-

I'll post when other versions come out.




  • April 30th Change Log:

    • Added a brand new Sandstorm weather with custom weather effects in the desert. Players can swap to the new Sandstorm weather in Single Player by using the NVE weather menu. Sandstorm effects will be dynamically implemented and improved in future updates
    • Added a new add-on for the FiveM package labeled 'Sandstorm Weather Effects' which gives players the option to add a sandstorm to the Grand Senora Desert or to the entire map. Includes the new Sandstorm weather
    • Added light shafts along with brand new lighting to various open interiors around the Port of Los Santos, Sandy Shores Airfield, Grand Senora Desert, Grapeseed, Fort Zancudo and Paleto Bay with smooth transitions. More locations will be improved in future updates
    • Updated the NVE.asi plugin to allow players to adjust the emissive intensity of vehicle lights and sirens in real-time. Works with all vehicles
    • Updated leaf textures and reworked the trunk on some of the vanilla palm trees
    • Optimized the hybrid oak tree in order to reduce the number of polygons and vertices
    • Made various small improvements to all Sunny weathers, as well as Overcast weather
    • Retextured various billboards and signs around Blaine County for the "Extra Content Pack" for Platinum Supporters
    • Updated the NVE.asi menu interface for easier navigation
    • Fixed an issue with ground decals around Grapeseed Cow Farm
    • Fixed an issue with various Vespucci Beach ground decals and edges
    • Fixed various issues around the map within the altV and RAGEMP packages
    • Fixed an issue with the NVE.asi plugin occasionally not loading when launching Story Mode
    • Reworked lighting inside open parking lot interiors with various improvements
    • Slightly decreased headlights emissive intensity during night time
    • Updated the README guide within the Single Player and FiveM packages with new tips
    • Added a ReShade preset for RTGI shaders to NVE.ini
    • Misc. bug fixes and tweaks

Nice bro
 

ItzMajor

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Preview
You can see the changes here Razed Preview

NVE - FiveM Package [5C]
-=Stripped Content=-

I'll post when other versions come out.




  • April 30th Change Log:

    • Added a brand new Sandstorm weather with custom weather effects in the desert. Players can swap to the new Sandstorm weather in Single Player by using the NVE weather menu. Sandstorm effects will be dynamically implemented and improved in future updates
    • Added a new add-on for the FiveM package labeled 'Sandstorm Weather Effects' which gives players the option to add a sandstorm to the Grand Senora Desert or to the entire map. Includes the new Sandstorm weather
    • Added light shafts along with brand new lighting to various open interiors around the Port of Los Santos, Sandy Shores Airfield, Grand Senora Desert, Grapeseed, Fort Zancudo and Paleto Bay with smooth transitions. More locations will be improved in future updates
    • Updated the NVE.asi plugin to allow players to adjust the emissive intensity of vehicle lights and sirens in real-time. Works with all vehicles
    • Updated leaf textures and reworked the trunk on some of the vanilla palm trees
    • Optimized the hybrid oak tree in order to reduce the number of polygons and vertices
    • Made various small improvements to all Sunny weathers, as well as Overcast weather
    • Retextured various billboards and signs around Blaine County for the "Extra Content Pack" for Platinum Supporters
    • Updated the NVE.asi menu interface for easier navigation
    • Fixed an issue with ground decals around Grapeseed Cow Farm
    • Fixed an issue with various Vespucci Beach ground decals and edges
    • Fixed various issues around the map within the altV and RAGEMP packages
    • Fixed an issue with the NVE.asi plugin occasionally not loading when launching Story Mode
    • Reworked lighting inside open parking lot interiors with various improvements
    • Slightly decreased headlights emissive intensity during night time
    • Updated the README guide within the Single Player and FiveM packages with new tips
    • Added a ReShade preset for RTGI shaders to NVE.ini
    • Misc. bug fixes and tweaks

Thanks
 
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