learn to fix it its open sourceits not my job bro when u share something it has to be fixed and working unless u say i am sharing this to help me fix it

learn to fix it its open sourceits not my job bro when u share something it has to be fixed and working unless u say i am sharing this to help me fix it
need those housing props gangHello dear reader here i will poste LATEST Script from the No1 Developer Shitasar aka Quasar, and yeah i waited so long and finally im here and its payback time
Working with ESX/QB
Lets start with Shitazar Garage
Shitazar Garage Video
-=Stripped Content=-[/COLOR][/SIZE]
Also a reminder the links are valid from 02.09.2025 7 DAYS!!!!!!
After that the links will not be valid and dont ask for refund credits if its expired after that.
Also support for the script is not provided this shit scripts are decrypted fix it youself or leave it.
View attachment 135
No update on housing props? If you don't have them just say that.bump cheap and links still active
Then send them
I'll test them out tonight and get back to youits good or what____
Anybody fixed the garages?Hello dear reader here i will poste LATEST Script from the No1 Developer Shitasar aka Quasar, and yeah i waited so long and finally im here and its payback time
Working with ESX/QB
Lets start with Shitazar Garage
Shitazar Garage Video
-=Stripped Content=-[/COLOR][/SIZE]
Also a reminder the links are valid from 02.09.2025 7 DAYS!!!!!!
After that the links will not be valid and dont ask for refund credits if its expired after that.
Also support for the script is not provided this shit scripts are decrypted fix it youself or leave it.
View attachment 135
Tons of errors, unusable right now.its good or what____
Can you provide the fixed client.lua? It's all obfuscated and not working.Mdt works just needed nui focus fixing took like 5 min just add helper to bottom of the client lua
local MDT_UI_OPEN = false
local MDT_DISABLE_THREAD = nil
local function mdt_setFocus(state)
MDT_UI_OPEN = state
-- Give/clear focus + keep input so you can still move camera if you want
SetNuiFocus(state, state)
SetNuiFocusKeepInput(state)
-- (Optional) show the built-in cursor hint
-- SetCursorLocation(0.5, 0.5)
-- Spin a control-disabling thread only while UI is open
if state and MDT_DISABLE_THREAD == nil then
MDT_DISABLE_THREAD = CreateThread(function()
while MDT_UI_OPEN do
-- Block most gameplay controls while NUI is focused
DisableControlAction(0, 1, true) -- LookLeftRight
DisableControlAction(0, 2, true) -- LookUpDown
DisableControlAction(0, 16, true) -- NextWeapon
DisableControlAction(0, 17, true) -- PrevWeapon
DisableControlAction(0, 22, true) -- Jump
DisableControlAction(0, 24, true) -- Attack
DisableControlAction(0, 25, true) -- Aim
DisableControlAction(0, 37, true) -- SelectWeapon
DisableControlAction(0, 44, true) -- Cover
DisableControlAction(0, 45, true) -- Reload
DisableControlAction(0, 75, true) -- Exit vehicle
DisableControlAction(0, 140, true) -- Melee attack light
DisableControlAction(0, 141, true) -- Melee attack heavy
DisableControlAction(0, 142, true) -- Melee alternate
DisableControlAction(0, 199, true) -- Pause/Menu
DisableControlAction(0, 200, true) -- ESC / Back
DisableControlAction(0, 257, true) -- Attack 2
DisableControlAction(0, 263, true) -- Melee
DisableControlAction(0, 264, true) -- Melee
DisableControlAction(0, 322, true) -- ESC
DisableControlAction(0, 106, true) -- Vehicle mouse control override
-- Let player close with ESC if your HTML doesn’t already send a close
if IsControlJustPressed(0, 200) or IsControlJustPressed(0, 322) then
-- Tell UI to close itself (your html/js should listen) OR just hard-close here:
SendNUIMessage({ action = "mdt:requestClose" })
-- Failsafe hard-close after 150ms in case UI doesn't respond
SetTimeout(150, function()
if MDT_UI_OPEN then
mdt_closeUI()
end
end)
end
Wait(0)
end
MDT_DISABLE_THREAD = nil
end)
end
end
function mdt_openUI(payload)
-- payload is optional; pass anything your UI needs (player/job/etc)
SendNUIMessage({ action = "mdt:open", data = payload })
mdt_setFocus(true)
end
function mdt_closeUI()
SendNUIMessage({ action = "mdt:close" })
mdt_setFocus(false)
end
-- NUI callbacks expected from your HTML/JS
-- Call `fetch('https://<resourceName>/mdt:ready', {method: 'POST', body: '{}'})` when UI is ready
RegisterNUICallback('mdt:ready', function(_, cb)
cb(1)
end)
-- Call this from JS when user clicks your UI close/X button
RegisterNUICallback('mdt:close', function(_, cb)
mdt_closeUI()
cb(1)
end)
-- Optional: focus on/off from JS if you need it (modals, text inputs, etc.)
RegisterNUICallback('mdt:setFocus', function(data, cb)
local state = data and data.state == true
mdt_setFocus(state)
cb(1)
end)
-- Optional: open from server or other client code
-- Example: TriggerEvent('mdt:client:open', { plate = '00ABC123' })
RegisterNetEvent('mdt:client:open', function(data)
mdt_openUI(data)
end)
RegisterNetEvent('mdt:client:close', function()
mdt_closeUI()
end)
-- Safety: if the resource stops while focused, release focus so player isn't stuck
AddEventHandler('onResourceStop', function(res)
if res == GetCurrentResourceName() and MDT_UI_OPEN then
SetNuiFocus(false, false)
SetNuiFocusKeepInput(false)
end
end)
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