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Codewalker problem how can i solve

TogrulM

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I have a map, but when I use codewalker to edit it, the screen looks like this
 

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Thread owner
Hey, you are a very knowledgeable person. Please, is there a program that will convert this change to normal code?

function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L1_2 = A0_2.coords
L1_2 = L1_2.PolyZone
L1_2 = L1_2.thickness
if not L1_2 then
L1_2 = A0_2.coords
L1_2 = L1_2.PolyZone
L1_2.thickness = 600.0
end
L1_2 = A0_2.coords
L1_2 = L1_2.PolyZone
L1_2 = L1_2.points
if L1_2 then
L1_2 = pairs
L2_2 = A0_2.coords
L2_2 = L2_2.PolyZone
L2_2 = L2_2.points
L1_2, L2_2, L3_2, L4_2 = L1_2(L2_2)
for L5_2, L6_2 in L1_2, L2_2, L3_2, L4_2 do
L7_2 = A0_2.coords
L7_2 = L7_2.PolyZone
L7_2 = L7_2.points
L8_2 = vec3
L9_2 = L6_2.x
L10_2 = L6_2.y
L11_2 = L6_2.z
if not L11_2 then
L11_2 = 0.0
end
L8_2 = L8_2(L9_2, L10_2, L11_2)
L7_2[L5_2] = L8_2
end
end
L1_2 = {}
L2_2 = A0_2.mlo
if L2_2 then
L2_2 = pairs
L3_2 = A0_2.mlo
L2_2, L3_2, L4_2, L5_2 = L2_2(L3_2)
for L6_2, L7_2 in L2_2, L3_2, L4_2, L5_2 do
L8_2 = L7_2.coords
if not L8_2 then
L8_2 = pairs
L9_2 = L7_2
L8_2, L9_2, L10_2, L11_2 = L8_2(L9_2)
for L12_2, L13_2 in L8_2, L9_2, L10_2, L11_2 do
L14_2 = table
L14_2 = L14_2.insert
L15_2 = L1_2
L16_2 = L13_2
L14_2(L15_2, L16_2)
end
else
L1_2 = A0_2.mlo
end
end
A0_2.mlo = L1_2
end
L2_2 = A0_2.coords
L2_2 = L2_2.shellCoords
if not L2_2 then
L2_2 = A0_2.coords
L2_2 = L2_2.interiorCoords
if L2_2 then
L2_2 = A0_2.coords
L3_2 = A0_2.coords
L3_2 = L3_2.interiorCoords
L2_2.shellCoords = L3_2
end
end
return A0_2
end
 
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