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💥 NVE - Natural Vision Evolved (August 2024) | SP / FiveM / RAGEMP / altV (2 Viewers)

evllo01

Member
Oct 13, 2022
34
17
8
Credits
2,664

Hi everyone! There is a new update now available. This one is bigger than the last one.

August 28th Change Log:

  • Improved sky and fog colors in Extrasunny and Clear weathers
  • Improved volumetric clouds in Overcast weather
  • Improved ambient lighting in Foggy and Smog weathers
  • Added and improved longer shadows during morning and evening hours by unclamping Z-axis sun position altitude
  • Updated Palm tree model and textures as part of the vegetation overhaul
  • Optimized and reworked all hedges as part of the 'Extra Vegetation' add-on
  • Increased the draw distance of various particle effects
  • Increased the visibility of emissive reflections during night time
  • Added new shockwave effects to vehicle, grenade and rocket explosions
  • Added new vehicle explosion smoke effects
  • Added a heat haze effect to the desert region. Visible from far away in the daytime during Extrasunny and Clear weathers
  • Added a heat haze effect to burning vehicles and smoking factory pipes
  • Added a new sand dust trail effect for vehicles
  • Improved light falloff on all fire effects in order to make edges fade smoothly
  • Increased the duration of vehicle metal shards when crashing into concrete objects and surfaces
  • Improved bullet impact smoke effects and muzzle smoking barrel effects
  • Increased the radius of the helicopter downwash effect on water
  • Improved rooftop exhaust smoke effects on buildings and homes
  • Improved tree LODs around the Senora Freeway area
  • Vehicle tail lights will now have amber / red glass fragments mixed in when broken or shot out
  • Motorbikes will now correctly display wheel water spin effects in rain
  • Renamed the 'NaturalVision Weapon Sounds' optional add-on to 'NaturalVision Sounds Pack' and added new vehicle door sounds, ignition startup sounds, siren sounds and train horn sounds to the add-on
  • Added several new add-on custom themed chameleon paint jobs for vehicles in Single Player. These can be enabled through Los Santos Customs in the 'Chrome' section or toggled through Simple Trainer under the 'Added Colors' section. Paint colors are named as follows: Sprunk, Vice City Sunset, Los Santos Sky, Nautical, Synthwave, Welcome to Vice City, Fumes of Liberty, Memories of Grove Street, Princess Robot Bubblegum, Republic Space Rangers, Midnight Blue, Rainbomizer and Psychedelic
  • Improved vehicle burnout effects by adjusting position, duration and range
  • Added a new 'Vespucci' neon sign to the area at Aguja Street / Vespucci Canals. Based on the real-life counterpart
  • Improved underpass lighting around Pillbox Hill
  • Updated lighting, various props and textures inside all Binco store locations. Part of the 'Extra Content Pack' for Platinum Supporters
  • Reworked parallax roads around South Los Santos with improved detail. Additionally added LODs for roads located at Downtown Los Santos and South Los Santos
  • Reworked textures, models, lights and props around the Metro platform near South Los Santos
  • Reworked several building textures with parallax details around South Los Santos
  • Improved the behaviour of various particle effects ranging from bullet shells, grass blades, dirt spins, glass shards and much more
  • Moved parallax interiors into a separate .rpf archive for the FiveM package
  • Fixed an issue with the appearance of Plane and Helicopter explosion effects while making several improvements
  • Fixed several UV texture and model issues around Vespucci Beach
  • Fixed an issue with the Hotknife not displaying vehicle effects
  • Fixed an issue with the game crashing when spawning the Kosatka submarine in water
  • Fixed an issue with NVE.asi and NVE.Reflections.asi showing false positives
  • Added support for FiveM build b3258 in NVE.asi and NVE.Reflections.asi
  • Improved compatibility for NVE.asi with the newest ReShade versions. Additionally updated NVE to the latest version of ReShade
  • Renamed the "RAGEMP Legacy Package" to "RAGEMP Package" and removed the 'user_resources' version. Additionally fixed several issues with both RAGEMP and altV packages
  • Sorted all NVE DLC archives with proper organization and removed several duplicate files
  • Misc. bug fixes and tweaks

Thank you for your continued support! Enjoy the update!


 
Last edited:
Sep 6, 2024
8
1
1
Credits
2

Hi everyone! There is a new update now available. This one is bigger than the last one.

August 28th Change Log:

  • Improved sky and fog colors in Extrasunny and Clear weathers
  • Improved volumetric clouds in Overcast weather
  • Improved ambient lighting in Foggy and Smog weathers
  • Added and improved longer shadows during morning and evening hours by unclamping Z-axis sun position altitude
  • Updated Palm tree model and textures as part of the vegetation overhaul
  • Optimized and reworked all hedges as part of the 'Extra Vegetation' add-on
  • Increased the draw distance of various particle effects
  • Increased the visibility of emissive reflections during night time
  • Added new shockwave effects to vehicle, grenade and rocket explosions
  • Added new vehicle explosion smoke effects
  • Added a heat haze effect to the desert region. Visible from far away in the daytime during Extrasunny and Clear weathers
  • Added a heat haze effect to burning vehicles and smoking factory pipes
  • Added a new sand dust trail effect for vehicles
  • Improved light falloff on all fire effects in order to make edges fade smoothly
  • Increased the duration of vehicle metal shards when crashing into concrete objects and surfaces
  • Improved bullet impact smoke effects and muzzle smoking barrel effects
  • Increased the radius of the helicopter downwash effect on water
  • Improved rooftop exhaust smoke effects on buildings and homes
  • Improved tree LODs around the Senora Freeway area
  • Vehicle tail lights will now have amber / red glass fragments mixed in when broken or shot out
  • Motorbikes will now correctly display wheel water spin effects in rain
  • Renamed the 'NaturalVision Weapon Sounds' optional add-on to 'NaturalVision Sounds Pack' and added new vehicle door sounds, ignition startup sounds, siren sounds and train horn sounds to the add-on
  • Added several new add-on custom themed chameleon paint jobs for vehicles in Single Player. These can be enabled through Los Santos Customs in the 'Chrome' section or toggled through Simple Trainer under the 'Added Colors' section. Paint colors are named as follows: Sprunk, Vice City Sunset, Los Santos Sky, Nautical, Synthwave, Welcome to Vice City, Fumes of Liberty, Memories of Grove Street, Princess Robot Bubblegum, Republic Space Rangers, Midnight Blue, Rainbomizer and Psychedelic
  • Improved vehicle burnout effects by adjusting position, duration and range
  • Added a new 'Vespucci' neon sign to the area at Aguja Street / Vespucci Canals. Based on the real-life counterpart
  • Improved underpass lighting around Pillbox Hill
  • Updated lighting, various props and textures inside all Binco store locations. Part of the 'Extra Content Pack' for Platinum Supporters
  • Reworked parallax roads around South Los Santos with improved detail. Additionally added LODs for roads located at Downtown Los Santos and South Los Santos
  • Reworked textures, models, lights and props around the Metro platform near South Los Santos
  • Reworked several building textures with parallax details around South Los Santos
  • Improved the behaviour of various particle effects ranging from bullet shells, grass blades, dirt spins, glass shards and much more
  • Moved parallax interiors into a separate .rpf archive for the FiveM package
  • Fixed an issue with the appearance of Plane and Helicopter explosion effects while making several improvements
  • Fixed several UV texture and model issues around Vespucci Beach
  • Fixed an issue with the Hotknife not displaying vehicle effects
  • Fixed an issue with the game crashing when spawning the Kosatka submarine in water
  • Fixed an issue with NVE.asi and NVE.Reflections.asi showing false positives
  • Added support for FiveM build b3258 in NVE.asi and NVE.Reflections.asi
  • Improved compatibility for NVE.asi with the newest ReShade versions. Additionally updated NVE to the latest version of ReShade
  • Renamed the "RAGEMP Legacy Package" to "RAGEMP Package" and removed the 'user_resources' version. Additionally fixed several issues with both RAGEMP and altV packages
  • Sorted all NVE DLC archives with proper organization and removed several duplicate files
  • Misc. bug fixes and tweaks

Thank you for your continued support! Enjoy the update!


-=Stripped Content=-
very nice thank you bro
 

tjayzito6969.

Member
Sep 12, 2024
8
2
1
Credits
2

Hi everyone! There is a new update now available. This one is bigger than the last one.

August 28th Change Log:

  • Improved sky and fog colors in Extrasunny and Clear weathers
  • Improved volumetric clouds in Overcast weather
  • Improved ambient lighting in Foggy and Smog weathers
  • Added and improved longer shadows during morning and evening hours by unclamping Z-axis sun position altitude
  • Updated Palm tree model and textures as part of the vegetation overhaul
  • Optimized and reworked all hedges as part of the 'Extra Vegetation' add-on
  • Increased the draw distance of various particle effects
  • Increased the visibility of emissive reflections during night time
  • Added new shockwave effects to vehicle, grenade and rocket explosions
  • Added new vehicle explosion smoke effects
  • Added a heat haze effect to the desert region. Visible from far away in the daytime during Extrasunny and Clear weathers
  • Added a heat haze effect to burning vehicles and smoking factory pipes
  • Added a new sand dust trail effect for vehicles
  • Improved light falloff on all fire effects in order to make edges fade smoothly
  • Increased the duration of vehicle metal shards when crashing into concrete objects and surfaces
  • Improved bullet impact smoke effects and muzzle smoking barrel effects
  • Increased the radius of the helicopter downwash effect on water
  • Improved rooftop exhaust smoke effects on buildings and homes
  • Improved tree LODs around the Senora Freeway area
  • Vehicle tail lights will now have amber / red glass fragments mixed in when broken or shot out
  • Motorbikes will now correctly display wheel water spin effects in rain
  • Renamed the 'NaturalVision Weapon Sounds' optional add-on to 'NaturalVision Sounds Pack' and added new vehicle door sounds, ignition startup sounds, siren sounds and train horn sounds to the add-on
  • Added several new add-on custom themed chameleon paint jobs for vehicles in Single Player. These can be enabled through Los Santos Customs in the 'Chrome' section or toggled through Simple Trainer under the 'Added Colors' section. Paint colors are named as follows: Sprunk, Vice City Sunset, Los Santos Sky, Nautical, Synthwave, Welcome to Vice City, Fumes of Liberty, Memories of Grove Street, Princess Robot Bubblegum, Republic Space Rangers, Midnight Blue, Rainbomizer and Psychedelic
  • Improved vehicle burnout effects by adjusting position, duration and range
  • Added a new 'Vespucci' neon sign to the area at Aguja Street / Vespucci Canals. Based on the real-life counterpart
  • Improved underpass lighting around Pillbox Hill
  • Updated lighting, various props and textures inside all Binco store locations. Part of the 'Extra Content Pack' for Platinum Supporters
  • Reworked parallax roads around South Los Santos with improved detail. Additionally added LODs for roads located at Downtown Los Santos and South Los Santos
  • Reworked textures, models, lights and props around the Metro platform near South Los Santos
  • Reworked several building textures with parallax details around South Los Santos
  • Improved the behaviour of various particle effects ranging from bullet shells, grass blades, dirt spins, glass shards and much more
  • Moved parallax interiors into a separate .rpf archive for the FiveM package
  • Fixed an issue with the appearance of Plane and Helicopter explosion effects while making several improvements
  • Fixed several UV texture and model issues around Vespucci Beach
  • Fixed an issue with the Hotknife not displaying vehicle effects
  • Fixed an issue with the game crashing when spawning the Kosatka submarine in water
  • Fixed an issue with NVE.asi and NVE.Reflections.asi showing false positives
  • Added support for FiveM build b3258 in NVE.asi and NVE.Reflections.asi
  • Improved compatibility for NVE.asi with the newest ReShade versions. Additionally updated NVE to the latest version of ReShade
  • Renamed the "RAGEMP Legacy Package" to "RAGEMP Package" and removed the 'user_resources' version. Additionally fixed several issues with both RAGEMP and altV packages
  • Sorted all NVE DLC archives with proper organization and removed several duplicate files
  • Misc. bug fixes and tweaks

Thank you for your continued support! Enjoy the update!


-=Stripped Content=-
Hello with you me friend
 

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