exports('CreateApartmentFurnished', function(spawn)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"x": -1.50, "y": 10.0, "z": 1.3, "h":358.50}')
POIOffsets.clothes = json.decode('{"x": -0.147644, "y": 1.016251,, "z": -49.380417, "h":356.580963}')
POIOffsets.stash = json.decode('{"x": 2.565857, "y": -4.127731, "z": -0.855255, "h": 276.029968}')
POIOffsets.logout = json.decode('{"x": -0.595337, "y": -2.199600, "z": -0.696503, "h":330.790497}')
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Wait(10)
end
RequestModel(furnitured_midapart)
while not HasModelLoaded(furnitured_midapart) do
Wait(3)
end
local house = CreateObject(furnitured_midapart, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
objects[#objects+1] = house
TeleportToInterior(spawn.x + 1.5, spawn.y - 8.0, spawn.z, POIOffsets.exit.h)
if IsNew then
SetTimeout(750, function()
TriggerEvent('qb-clothes:client:CreateFirstCharacter')
IsNew = false
end)
end
return { objects, POIOffsets }
end)
how to make this one
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"x": -1.50, "y": 10.0, "z": 1.3, "h":358.50}')
POIOffsets.clothes = json.decode('{"x": -0.147644, "y": 1.016251,, "z": -49.380417, "h":356.580963}')
POIOffsets.stash = json.decode('{"x": 2.565857, "y": -4.127731, "z": -0.855255, "h": 276.029968}')
POIOffsets.logout = json.decode('{"x": -0.595337, "y": -2.199600, "z": -0.696503, "h":330.790497}')
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Wait(10)
end
RequestModel(furnitured_midapart)
while not HasModelLoaded(furnitured_midapart) do
Wait(3)
end
local house = CreateObject(furnitured_midapart, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
objects[#objects+1] = house
TeleportToInterior(spawn.x + 1.5, spawn.y - 8.0, spawn.z, POIOffsets.exit.h)
if IsNew then
SetTimeout(750, function()
TriggerEvent('qb-clothes:client:CreateFirstCharacter')
IsNew = false
end)
end
return { objects, POIOffsets }
end)
how to make this one