Complete Fake Player System for FiveM
Overview:
This is a fully functional fake player system designed for FiveM. Below is a breakdown of all the core components and their functions:
1. Hooker (Core Component)
A DLL that gets injected into the FiveM client to spawn an instance running in the background. It leverages memory hooks to intercept blob generation and modifies the entitlementId. The system uses breakpoints to take control during blob creation and auto-generates new authorization blobs on the fly.
2. Rust API (Backend)
A high-performance backend built with Rust. It handles incoming heartbeat requests from game servers, manages connection threads, and keeps all fake player instances active and responsive.
3. NodeJS API (Web Panel Backend)
Handles user authentication, JWT token management, and fake player allocation logic. It also includes customer and license management features, as this system was originally developed for commercial use.
4. Database
A complete schema with tables for servers, player data, licenses, and more. This supports both backend services and the web panel.
5. Background_Service (Client Script)
A script that runs on the customer's FiveM server. It verifies the license registered via the web panel and keeps a persistent connection with the backend services.
Note:
The codebase may contain elements related to customer management due to its original commercial purpose. However, the core functionality related to fake players is fully intact and can be adapted to your needs. Feel free to strip out any unnecessary components.
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