Theme editor

STANDALONE Its PAYBACK time Quasar Latest Version Smartphone PRO,VehicleKeys,Garage,MDT,Housing from Quasar the No1 in Dev team!!!!!!!!

Thread owner
Tons of errors, unusable right now.

Housing is obfuscated with errors, so it's not repairable.

Probably gonna need 20 credits back. I'm still trying to fix the MDT.


Can you provide the fixed client.lua? It's all obfuscated and not working.

The only client.lua I could find is client > main.lua and I added this to the obfuscation without any luck:

Code:
local MDT_UI_OPEN = false
local MDT_DISABLE_THREAD = nil

local function mdt_setFocus(state)
    MDT_UI_OPEN = state

    -- Give/clear focus + keep input so you can still move camera if you want
    SetNuiFocus(state, state)
    SetNuiFocusKeepInput(state)

    -- (Optional) show the built-in cursor hint
    -- SetCursorLocation(0.5, 0.5)

    -- Spin a control-disabling thread only while UI is open
    if state and MDT_DISABLE_THREAD == nil then
        MDT_DISABLE_THREAD = CreateThread(function()
            while MDT_UI_OPEN do
                -- Block most gameplay controls while NUI is focused
                DisableControlAction(0, 1,  true)   -- LookLeftRight
                DisableControlAction(0, 2,  true)   -- LookUpDown
                DisableControlAction(0, 16, true)   -- NextWeapon
                DisableControlAction(0, 17, true)   -- PrevWeapon
                DisableControlAction(0, 22, true)   -- Jump
                DisableControlAction(0, 24, true)   -- Attack
                DisableControlAction(0, 25, true)   -- Aim
                DisableControlAction(0, 37, true)   -- SelectWeapon
                DisableControlAction(0, 44, true)   -- Cover
                DisableControlAction(0, 45, true)   -- Reload
                DisableControlAction(0, 75, true)   -- Exit vehicle
                DisableControlAction(0, 140, true)  -- Melee attack light
                DisableControlAction(0, 141, true)  -- Melee attack heavy
                DisableControlAction(0, 142, true)  -- Melee alternate
                DisableControlAction(0, 199, true)  -- Pause/Menu
                DisableControlAction(0, 200, true)  -- ESC / Back
                DisableControlAction(0, 257, true)  -- Attack 2
                DisableControlAction(0, 263, true)  -- Melee
                DisableControlAction(0, 264, true)  -- Melee
                DisableControlAction(0, 322, true)  -- ESC
                DisableControlAction(0, 106, true)  -- Vehicle mouse control override

                -- Let player close with ESC if your HTML doesn’t already send a close
                if IsControlJustPressed(0, 200) or IsControlJustPressed(0, 322) then
                    -- Tell UI to close itself (your html/js should listen) OR just hard-close here:
                    SendNUIMessage({ action = "mdt:requestClose" })
                    -- Failsafe hard-close after 150ms in case UI doesn't respond
                    SetTimeout(150, function()
                        if MDT_UI_OPEN then
                            mdt_closeUI()
                        end
                    end)
                end

                Wait(0)
            end
            MDT_DISABLE_THREAD = nil
        end)
    end
end

function mdt_openUI(payload)
    -- payload is optional; pass anything your UI needs (player/job/etc)
    SendNUIMessage({ action = "mdt:open", data = payload })
    mdt_setFocus(true)
end

function mdt_closeUI()
    SendNUIMessage({ action = "mdt:close" })
    mdt_setFocus(false)
end

-- NUI callbacks expected from your HTML/JS
-- Call `fetch('https://<resourceName>/mdt:ready', {method: 'POST', body: '{}'})` when UI is ready
RegisterNUICallback('mdt:ready', function(_, cb)
    cb(1)
end)

-- Call this from JS when user clicks your UI close/X button
RegisterNUICallback('mdt:close', function(_, cb)
    mdt_closeUI()
    cb(1)
end)

-- Optional: focus on/off from JS if you need it (modals, text inputs, etc.)
RegisterNUICallback('mdt:setFocus', function(data, cb)
    local state = data and data.state == true
    mdt_setFocus(state)
    cb(1)
end)

-- Optional: open from server or other client code
-- Example: TriggerEvent('mdt:client:open', { plate = '00ABC123' })
RegisterNetEvent('mdt:client:open', function(data)
    mdt_openUI(data)
end)

RegisterNetEvent('mdt:client:close', function()
    mdt_closeUI()
end)

-- Safety: if the resource stops while focused, release focus so player isn't stuck
AddEventHandler('onResourceStop', function(res)
    if res == GetCurrentResourceName() and MDT_UI_OPEN then
        SetNuiFocus(false, false)
        SetNuiFocusKeepInput(false)
    end
end)

No idea why OP is claiming any of this is open-sourced.. because it's all obfuscated with errors. Don't waste your credits here until he fixes some of it.
Im not you personal developer the code is OPEN SOURCE this is the 3 time that someone is saying that to you, also if you dont know how to fix somthign you have always the option to pay someone or recycle bin. AND IM NOT YOU PERSONAL DEVELOPER OR FIXER!!!!!
 
Tons of errors, unusable right now.

Housing is obfuscated with errors, so it's not repairable.

Probably gonna need 20 credits back. I'm still trying to fix the MDT.


Can you provide the fixed client.lua? It's all obfuscated and not working.

The only client.lua I could find is client > main.lua and I added this to the obfuscation without any luck:

Code:
local MDT_UI_OPEN = false
local MDT_DISABLE_THREAD = nil

local function mdt_setFocus(state)
    MDT_UI_OPEN = state

    -- Give/clear focus + keep input so you can still move camera if you want
    SetNuiFocus(state, state)
    SetNuiFocusKeepInput(state)

    -- (Optional) show the built-in cursor hint
    -- SetCursorLocation(0.5, 0.5)

    -- Spin a control-disabling thread only while UI is open
    if state and MDT_DISABLE_THREAD == nil then
        MDT_DISABLE_THREAD = CreateThread(function()
            while MDT_UI_OPEN do
                -- Block most gameplay controls while NUI is focused
                DisableControlAction(0, 1,  true)   -- LookLeftRight
                DisableControlAction(0, 2,  true)   -- LookUpDown
                DisableControlAction(0, 16, true)   -- NextWeapon
                DisableControlAction(0, 17, true)   -- PrevWeapon
                DisableControlAction(0, 22, true)   -- Jump
                DisableControlAction(0, 24, true)   -- Attack
                DisableControlAction(0, 25, true)   -- Aim
                DisableControlAction(0, 37, true)   -- SelectWeapon
                DisableControlAction(0, 44, true)   -- Cover
                DisableControlAction(0, 45, true)   -- Reload
                DisableControlAction(0, 75, true)   -- Exit vehicle
                DisableControlAction(0, 140, true)  -- Melee attack light
                DisableControlAction(0, 141, true)  -- Melee attack heavy
                DisableControlAction(0, 142, true)  -- Melee alternate
                DisableControlAction(0, 199, true)  -- Pause/Menu
                DisableControlAction(0, 200, true)  -- ESC / Back
                DisableControlAction(0, 257, true)  -- Attack 2
                DisableControlAction(0, 263, true)  -- Melee
                DisableControlAction(0, 264, true)  -- Melee
                DisableControlAction(0, 322, true)  -- ESC
                DisableControlAction(0, 106, true)  -- Vehicle mouse control override

                -- Let player close with ESC if your HTML doesn’t already send a close
                if IsControlJustPressed(0, 200) or IsControlJustPressed(0, 322) then
                    -- Tell UI to close itself (your html/js should listen) OR just hard-close here:
                    SendNUIMessage({ action = "mdt:requestClose" })
                    -- Failsafe hard-close after 150ms in case UI doesn't respond
                    SetTimeout(150, function()
                        if MDT_UI_OPEN then
                            mdt_closeUI()
                        end
                    end)
                end

                Wait(0)
            end
            MDT_DISABLE_THREAD = nil
        end)
    end
end

function mdt_openUI(payload)
    -- payload is optional; pass anything your UI needs (player/job/etc)
    SendNUIMessage({ action = "mdt:open", data = payload })
    mdt_setFocus(true)
end

function mdt_closeUI()
    SendNUIMessage({ action = "mdt:close" })
    mdt_setFocus(false)
end

-- NUI callbacks expected from your HTML/JS
-- Call `fetch('https://<resourceName>/mdt:ready', {method: 'POST', body: '{}'})` when UI is ready
RegisterNUICallback('mdt:ready', function(_, cb)
    cb(1)
end)

-- Call this from JS when user clicks your UI close/X button
RegisterNUICallback('mdt:close', function(_, cb)
    mdt_closeUI()
    cb(1)
end)

-- Optional: focus on/off from JS if you need it (modals, text inputs, etc.)
RegisterNUICallback('mdt:setFocus', function(data, cb)
    local state = data and data.state == true
    mdt_setFocus(state)
    cb(1)
end)

-- Optional: open from server or other client code
-- Example: TriggerEvent('mdt:client:open', { plate = '00ABC123' })
RegisterNetEvent('mdt:client:open', function(data)
    mdt_openUI(data)
end)

RegisterNetEvent('mdt:client:close', function()
    mdt_closeUI()
end)

-- Safety: if the resource stops while focused, release focus so player isn't stuck
AddEventHandler('onResourceStop', function(res)
    if res == GetCurrentResourceName() and MDT_UI_OPEN then
        SetNuiFocus(false, false)
        SetNuiFocusKeepInput(false)
    end
end)

No idea why OP is claiming any of this is open-sourced.. because it's all obfuscated with errors. Don't waste your credits here until he fixes some of it.
Honestly the code looks crazy as like l1 l2 etc as variables but give it chat gpt and ask it to fix the specific issue your having and it works, tho Ive not tested absojletely everything in it yet there may be other errors to fix, once its tested properly ill update but for now

-- =========================
-- QS unified NUI focus patch (bottom-only)
-- =========================

local QS_uiOpen = false

-- central focus helper (ties cursor to focus; runs tablet anims; clears camera flag)
local function QS_SetFocus(state, notablet)
SetNuiFocus(state, state) -- keep mouse visibility tied to focus
if SetNuiFocusKeepInput then SetNuiFocusKeepInput(false) end
if state then
if not notablet and TabletAnimation then
TabletAnimation(true, nil, true)
end
else
if Globals then Globals.CameraCreateMenu = false end
if TabletAnimation then TabletAnimation(false, nil, true) end
end
end

-- one place that closes every UI and fully drops focus/cursor
local function QS_CloseAll()
if ToggleNewMDT then ToggleNewMDT(false) end
if TogleMdt then TogleMdt(false) end
if ToggleLargue then ToggleLargue(false) end

QS_SetFocus(false)
-- safety: double-clear in case anything stuck around
SetNuiFocus(false, false)
if SetNuiFocusKeepInput then SetNuiFocusKeepInput(false) end
QS_uiOpen = false
end

-- NUI asks to change focus (called from the React/HTML side)
RegisterNUICallback("SetNuiFocus", function(data, cb)
local focused = data and data.focused == true
local notablet = data and data.notablet == true

QS_uiOpen = focused
QS_SetFocus(focused, notablet)
if cb then cb({ ok = true }) end
end)

-- If your UI sends a "CloseAll" NUI event, handle it here too.
-- (If you already have another CloseAll handler above, keep only one to avoid duplicates.)
RegisterNUICallback("CloseAll", function(_, cb)
QS_CloseAll()
if cb then cb({ ok = true }) end
end)

-- While any QS UI is open, block pause/back & make ESC close MDT instead of pausing.
CreateThread(function()
while true do
if QS_uiOpen then
-- Disable pause/escape/back
DisableControlAction(0, 200, true) -- ESC / frontend pause
DisableControlAction(0, 199, true) -- Pause/Break
DisableControlAction(0, 322, true) -- ESC (in-game)
DisableControlAction(0, 202, true) -- Back (frontend)
DisableControlAction(0, 177, true) -- Backspace/Cancel

if IsDisabledControlJustReleased(0, 200)
or IsDisabledControlJustReleased(0, 322)
or IsDisabledControlJustReleased(0, 202)
or IsDisabledControlJustReleased(0, 177) then
QS_CloseAll()
end

Wait(0)
else
Wait(250)
end
end
end)



— end

For now I placed this at the bottom of the client and I can open and close everything, and everything seemed to work fine tho as I mentioned I haven't actually gone through and tested gameplay just yet other that checking dispatch calls come through, and the first options are clickable and useable
 
Hello dear reader here i will poste LATEST Script from the No1 Developer Shitasar aka Quasar, and yeah i waited so long and finally im here and its payback time ;)
Working with ESX/QB

Lets start with Shitazar Garage
Shitazar Garage Video

-=Stripped Content=-[/COLOR][/SIZE]



Also a reminder the links are valid from 02.09.2025 7 DAYS!!!!!!
After that the links will not be valid and dont ask for refund credits if its expired after that.
Also support for the script is not provided this shit scripts are decrypted fix it youself or leave it.


View attachment 135

Can you get the props for the housing please?
 
Back
Top Bottom