NEW VERSION CORE DISPATCH 2024
Version Script 1.4.0
C8RE dispatch UPDATE [V1.4.0] :
Added for both versions :
NPC Call for shooting :
You can enable this config and, when you shoot an npc arround you can call a dispatch. However, if you kill him before he finishes his call, no alert will be sent.
NPC Call for car theft :
You can enable this config and, when you will start the alarm of a car arround npc, they can call a dispatch. However, if you kill him before he finishes his call, no alert will be sent.
Npc Call for carjaking :
you can enable this config and, when you will carjack a car on the street, npc can call a dispatch. However, if you kill him before he finishes his call, no alert will be sent.
Ability to set shooting alert on the whole map (instead of shooting zone)
If Npc alert is disabled, all chance of alert can be configured
Ability to configure whitelisted job for shooting alert
Ability to configure whitelisted weapon for shooting alert
Ability to configure if silenced weapon triggers shooting alert
Ability to set shooting alert priority or not
Complete overhul of the UI (new colour / new animations / new sound)
Alert can now have priority (UI notification will be different)
Complete documentation revision (check here)
Add multiple defaults alert s exports (clietn side and server side) so integration in other script will be more easy
Files to replaces:
core_dispatch/ALL FILES