local L0_1, L1_1, L2_1
L0_1 = RegisterNetEvent
L1_1 = "okokVehicleControl:LockVehicle"
function L2_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L4_2 = source
L5_2 = PlayerHasKey
L6_2 = L4_2
L7_2 = A3_2
L5_2 = L5_2(L6_2, L7_2)
if L5_2 then
L5_2 = NetworkGetEntityFromNetworkId
L6_2 = A0_2
L5_2 = L5_2(L6_2)
L6_2 = tostring
L7_2 = GetConvar
L8_2 = "onesync"
L7_2, L8_2, L9_2, L10_2 = L7_2(L8_2)
L6_2 = L6_2(L7_2, L8_2, L9_2, L10_2)
if "on" ~= L6_2 then
L6_2 = tostring
L7_2 = GetConvar
L8_2 = "onesync"
L7_2, L8_2, L9_2, L10_2 = L7_2(L8_2)
L6_2 = L6_2(L7_2, L8_2, L9_2, L10_2)
if "true" ~= L6_2 then
goto lbl_29
end
end
L6_2 = GetVehicleDoorLockStatus
L7_2 = L5_2
L6_2 = L6_2(L7_2)
A1_2 = L6_2
::lbl_29::
L6_2 = LockVehicle
L7_2 = L5_2
L8_2 = A1_2
L9_2 = L4_2
L10_2 = A2_2
L6_2(L7_2, L8_2, L9_2, L10_2)
L6_2 = Wait
L7_2 = 1
L6_2(L7_2)
L6_2 = TriggerClientEvent
L7_2 = "okokVehicleControl:UpdateUI"
L8_2 = -1
L9_2 = A0_2
L6_2(L7_2, L8_2, L9_2)
end
end
L0_1(L1_1, L2_1)
L0_1 = RegisterNetEvent
L1_1 = "okokVehicleControl:WindowAction"
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = TriggerClientEvent
L3_2 = "okokVehicleControl:WindowAction"
L4_2 = -1
L5_2 = A0_2
L6_2 = A1_2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L0_1(L1_1, L2_1)
function L0_1(A0_2, A1_2, A2_2, A3_2)
local L4_2, L5_2, L6_2, L7_2, L8_2
L4_2 = tostring
L5_2 = GetConvar
L6_2 = "onesync"
L5_2, L6_2, L7_2, L8_2 = L5_2(L6_2)
L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = not L4_2
if "on" ~= L4_2 then
L4_2 = tostring
L5_2 = GetConvar
L6_2 = "onesync"
L5_2, L6_2, L7_2, L8_2 = L5_2(L6_2)
L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2)
if "true" ~= L4_2 then
goto lbl_54
end
end
if A1_2 <= 1 then
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl:LockVehicle"
L6_2 = -1
L7_2 = A2_2
L8_2 = 2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl

layAudio"
L6_2 = -1
L7_2 = A3_2
L8_2 = "lock"
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl

layAnim"
L6_2 = source
L4_2(L5_2, L6_2)
elseif A1_2 > 1 then
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl:LockVehicle"
L6_2 = -1
L7_2 = A2_2
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl

layAnim"
L6_2 = source
L4_2(L5_2, L6_2)
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl

layAudio"
L6_2 = -1
L7_2 = A3_2
L8_2 = "unlock"
L4_2(L5_2, L6_2, L7_2, L8_2)
goto lbl_87
::lbl_54::
if A1_2 <= 1 then
L4_2 = SetVehicleDoorsLocked
L5_2 = A0_2
L6_2 = 2
L4_2(L5_2, L6_2)
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl

layAnim"
L6_2 = source
L4_2(L5_2, L6_2)
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl

layAudio"
L6_2 = -1
L7_2 = A3_2
L8_2 = "lock"
L4_2(L5_2, L6_2, L7_2, L8_2)
elseif A1_2 > 1 then
L4_2 = SetVehicleDoorsLocked
L5_2 = A0_2
L6_2 = 1
L4_2(L5_2, L6_2)
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl

layAudio"
L6_2 = -1
L7_2 = A3_2
L8_2 = "unlock"
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = TriggerClientEvent
L5_2 = "okokVehicleControl

layAnim"
L6_2 = source
L4_2(L5_2, L6_2)
end
end
::lbl_87::
end
LockVehicle = L0_1