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STANDALONE VMS GYM (1 Viewer)

chen_yee

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  • Compatible with ESX & QB-Core
  • Compatible with esx_menu_default, esx_context, qb-menu, ox_lib Context
  • Compatibility with target system like ox_target, qb-target etc…
  • Can be used with or without - markers, 3d-text, textui
  • Compatibility with progressbars
  • Compatibility with minigames such as skill-bar
  • Compatibility with custom question menu for accepting gym pass purchases such as vms_notify 42.
  • Menu with character statistics.
  • Prepared translation of the script in many languages thanks to the VMS Translator team:
    :uk:
    English,
    :czech_republic:
    Czech,
    :de:
    German,
    :fr:
    French,
    :es:
    Spanish,
    :portugal:
    Portuguese,
    :poland:
    Polish and the ability to make your own translations using the config.translation.lua and translation.js files
  • Highly detailed configs (config.lua 306, config.client.lua 17)
  • The ability to have multiple gyms on the server.
  • The ability to set the gym to work including the ability to set the required pass that can be sold by an employee with the hail set in the work config.
  • Temporary gym memberships built into the script with adjustable expiration times.
  • Many activities at the gym: bench, barbell, dumbbells, pull-ups on a bar, push-ups, running on a treadmill
    • Endurance during exercise dependent on your character’s condition - to increase your character’s condition it requires swimming, running or cycling.
    • To practice this requires pressing a button, it is not automatically done, also you can plug to it, for example, skill-bar.
  • Lack of exercise results in reduced condition and strength over time.
  • Ability to modify running speed and impact strength depending on character stats.
  • Possibility to use marker, 3d text or without these options.
  • The script has 3 available client-side exports
    • exports["vms_gym"]:addSkill("skill_name", value) => This allows you to increase your skilling with other activities in your other scripts.
    • exports["vms_gym"]:getSkill("skill_name") => The ability to get a value of how much a player has skil and thus add the ability to be active in other resources when a player has enough stamina or strength, for example.
    • exports["vms_gym"]:removeSkill("skill_name", value) => This allows you to reduce the skilling with other activities in your other scripts, e.g. eating caloric foods such as burgers etc.
  • Full translation with config.translation.lua & translation.js. e99beae3b51ec52e7787c3769ed55e89e028c495.jpeg
 
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