This is the latest update of the script as of 5/27/2025
FEATURES
Interaction
Each of the following interaction methods are supported. At least one of these is required for the script to function.
Script Details - https://forum.cfx.re/t/qb-qbx-esx-beekeeping/5268912
Preview -
FEATURES
- Place Bee Houses, which will attract bees, including occasional queens. These can then be used in hives.
- Place Hives and introduce bees and queens into them. Over time, observe the production of honey and wax.
- Beekeeping Ped: A place where players can purchase bee houses and hives, as well as sell honey and wax.
- As the owner of a House or Hive, you can easily add ‘collaborators’, enabling others to assist in their management.
- Hives and Houses feature gradually depleting durability. Players must maintain them to prevent the houses and hives from being destroyed.
- Highly configurable to adapt to your specific requirements.
- Minimal latency & efficient database saving (MS range: 0.00 - 0.01)
- Included Locales for easy language swapping: English, German, French, Spanish & Arabic currently available.
- qb-core / qbx_core or es_extended (All Versions 1.3+)
- Bzzz props or NoPixel props (Custom props can also be used)
- ox_lib & sd_lib
Interaction
Each of the following interaction methods are supported. At least one of these is required for the script to function.
- qb-target / q-target / ox_target
- cd_drawtextui / ox_lib (textui) / qb-core (qb-drawtext)
Script Details - https://forum.cfx.re/t/qb-qbx-esx-beekeeping/5268912
Preview -
- If you are using ESX, you can continue using ESX.RegisterUsableItem.
- If you are using QBox, you can continue using exports.qbx_core:CreateUseableItem.
- If you are using QBcore, you can continue using exports.[qb-core]:CreateUseableItem.
Last edited: