[ESX/QB] Wasabi’s Police Job Replacement | Latest Version ( Fully Open Source )

jarrybee jarrybee Started 102 replies 25,748 views 15 Credits

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#1
[HEADING=2]Image[IMG width="576px"]https://dunb17ur4ymx4.cloudfront.net/webstore/logos/cee5f7d30202c118cf3f484f45a777995ed1235c.png[/IMG][/HEADING] [HEADING=2]Wasabi’s ESX/QBCore Police Job Replacement👮‍[/HEADING] [HEADING=1]Features[/HEADING]
  • Optimized with 0.00ms idle
  • Multiple LEO departments(No need for separate scripts for separate police jobs)
  • Full handcuff props and animations
  • Escorting animation
  • Keybinds for arrest(Configurable)
  • Resisting arrest via skill-check
  • Compatible with ox_inventory, qb-inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)
  • Tackling(Configurable)
  • Job Menu (Configurable)
  • Fine players(Compatible with QBCore, okokBilling and esx billing OR any billing can be added to open code)
  • Boss menu(Compatible with wasabi_multijob, qb-management and esx_society)
  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)
  • Optional target(By default compatible with qtarget/qb-target/ox_target)
  • Armory(Configurable by job grade)
  • Garage for land & air(Configurable by job grade)
  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)
  • Ability to incorporate jail script(See docs)
  • Ability to view suspect’s identification
  • Ability to view and revoke licenses
  • Most if not all of the pre-existing esx_policejob features
  • EXTREMELY configurable
  • Full replacement for any script that depends on esx_policejob
  • And more!

LINK STATUS:

[color=rgb(97,]WORKING[/color]

LINK STATUS CHECK: 15/10/2023 (DD/MM/YYYY)

#101
bridge included?
#102




jarrybee,

wrote:



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this works?