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Falki3,
wrote:
anyone have command?
in config just need to make config to standalone to use command
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mohhamed.8,
wrote:
in config just need to make config to standalone to use command
[color=rgb(250,]Main Command ;
[/color]
[color=rgb(250,]/torture_kit[/color]
[color=rgb(250,]→ Opens the kit's spawner/UI to select the scene and target.
(This command is defined by Config.TortureSceneCommand in dz-torture/config.lua and can be modified.)
Usable Item
torture_kit
→ In QBCore/ESX, use the item from the inventory triggered by the same spawner.
(Config.TortureKitItem = "torture_kit" in dz-torture/config.lua; the usage logic is in server/main.lua.)
No other text commands for actions: the various scenes (key/"wrench", "waterboard", tooth puller, electrocution, syringe, etc.) and their steps are controlled from the UI once the kit is opened.[/color]
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[attachment removed]worksjust use this as item :)
/giveitem (id) torture_kit 1 and use thru inventory, i use mine in my zombie shop for 25k so people can purchase it after earning creditz
['torture_kit'] = {
['name'] = 'torture_kit',
['label'] = 'Torture Kit',
['weight'] = 500,
['type'] = 'item',
['image'] = 'torture_kit.png',
['unique'] = true,
['useable'] = true,
['shouldClose'] = true,
['combinable'] = nil,
['description'] = 'A sinister kit containing tools for torture... handle with care.'
},
^^^^^^ place in qb-core-shared-items.lua[/attachment]
/giveitem (id) torture_kit 1 and use thru inventory, i use mine in my zombie shop for 25k so people can purchase it after earning creditz
['torture_kit'] = {
['name'] = 'torture_kit',
['label'] = 'Torture Kit',
['weight'] = 500,
['type'] = 'item',
['image'] = 'torture_kit.png',
['unique'] = true,
['useable'] = true,
['shouldClose'] = true,
['combinable'] = nil,
['description'] = 'A sinister kit containing tools for torture... handle with care.'
},
^^^^^^ place in qb-core-shared-items.lua[/attachment]
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