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- Restraints: Handcuffs, zipties, breakout minigame, bolt/flush cutters.
- Evidence: Fingerprints, DNA/GSR tests, research labs.
- Police Tools: Bodycams , speed/ANPR cams, spikestrips, alcohol meter, repair peds.
- Armoury: Job/grade-based items, supports all inventories.
- Vehicles: Owned/public police cars, garages, trunk loadouts, towing/impound, flag plates.
- GPS: Job-based, customizable blips, callsign plates.
- Menus & UI: Jobmenu (F6), object placement, bridges for notify/progress/input/targets.
- Other: Logging with webhooks, multi-language, centralized config, multi-framework support.
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