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TigreToño,
wrote:
Niceeee Dude! , NICE LIKE MAN! Is everything working?
There was a small error in the use weapon, just put the original line of the qb-inventory and everything will work 💢
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quick question things such as car control tab do not appear when inside a car, also drops don't stay as props even if set to true on config?
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badboi2k,
wrote:
quick question things such as car control tab do not appear when inside a car, also drops don't stay as props even if set to true on config?
There are missing statements in the client, that connect to NUI, I rebuilt the inventory base to upload interesting stuff to the forum 💕 But once finished the part of the recognition of the car you will certainly have it right here.
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REMEMBER: FOR THE USE WEAPON BUG PLEASE REPLACE THE LINE:
RegisterNetEvent('inventory:client:UseWeapon', function(weaponData, shootbool)
Paste the complete code and replace it in the one downloaded here and boom, guns fixed.
[MEDIA=imgur]8YSYc3q[/MEDIA]
Replace with this:
https://github.com/qbcore-framework/qb-inventory/blob/main/client/main.lua
RegisterNetEvent('inventory:client:UseWeapon', function(weaponData, shootbool)
(ALL OVER FROM NETEVENT)
RegisterNetEvent('inventory:client:UseWeapon', function(weaponData, shootbool)
Paste the complete code and replace it in the one downloaded here and boom, guns fixed.
[MEDIA=imgur]8YSYc3q[/MEDIA]
Replace with this:
https://github.com/qbcore-framework/qb-inventory/blob/main/client/main.lua
RegisterNetEvent('inventory:client:UseWeapon', function(weaponData, shootbool)
(ALL OVER FROM NETEVENT)
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elmrboss_,
wrote:
REMEMBER: FOR THE USE WEAPON BUG PLEASE REPLACE THE LINE:
RegisterNetEvent('inventory:client:UseWeapon', function(weaponDat...
RegisterNetEvent('inventory:client:UseWeapon', function(weaponDat...
Thanks for the info, is there a way to check inventory weight?
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badboi2k,
wrote:
Thanks for the info, is there a way to check inventory weight?
Use the default config in the qb-core bro, it's as if you were using the default qb-inventory but with this crap, it's just the same. With the sounds, the interactions, everything
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By the way, the bastards used the base of qb-inventory to build their "own inventory" and sell it to people, that shit has a lot of bugs, how can they not offer their opensource code? Fuck Origen
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elmrboss_,
wrote:
(ONLY QBCORE) (FULLY OPEN SOURCE)
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
[MEDIA=imgur]mlxh7pA[/MEDIA]
[MEDIA=imgur]Om9elU6[/M...
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
[MEDIA=imgur]mlxh7pA[/MEDIA]
[MEDIA=imgur]Om9elU6[/M...
Does it work for real ?
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bemoge5487,
wrote:
Does it work for real ?
yep, take advantage of it 🧡â¤💛💚💙💜
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elmrboss_,
wrote:
(ONLY QBCORE) (FULLY OPEN SOURCE)
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
[MEDIA=imgur]mlxh7pA[/MEDIA]
[MEDIA=imgur]Om9elU6[/M...
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
[MEDIA=imgur]mlxh7pA[/MEDIA]
[MEDIA=imgur]Om9elU6[/M...
Lets go needed for my server for so long...
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DrDisconnect,
wrote:
can we use it in esx?
for now only for qbcore, you can transform it yourself, but you should go side by side, maybe there are already githubs with enough information to move qb-inventory to ESX, it must already exist, it's a matter of searching, but I don't use ESX so I won't do it.
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elmrboss_,
wrote:
(ONLY QBCORE) (FULLY OPEN SOURCE)
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
[MEDIA=imgur]mlxh7pA[/MEDIA]
[MEDIA=imgur]Om9elU6[/M...
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
[MEDIA=imgur]mlxh7pA[/MEDIA]
[MEDIA=imgur]Om9elU6[/M...
wow, when i have enough credit ill try it
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