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ADN'S Script Pack and get individual scripts Also 💸💸💸

Fivem Mother Hub Fivem Mother Hub Started 10 replies 1,532 views 10 Credits

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#1
[HEADING=2]ADN'S | iAdmin | NUI | Best Admin Menu | FiveM Scripts[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
[HEADING=2]ADN'S | iBurglary | UI/RageUI V2 | FiveM Scripts[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
[HEADING=2]ADN'S | iCreator - RageUI V2 | FiveM Shop[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
[HEADING=2]ADN'S | iDrugs | FiveM Store[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
[HEADING=2]ADN'S | iGarage | FiveM Scripts[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
[HEADING=2]ADN'S | iHud-V2 | NUI | Beautiful animations | FiveM Scripts[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
[HEADING=2]ADN'S | iMarket | NUI | Advanced Shop System | FiveM Scripts[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2] [/HEADING]
Config_Market = {} Config_Market.Shops_Object = "prop_washing_basket_01" -- Framework Configuration Config_Market.ESX = { method = "function", -- Use "function" for export method or "event" for triggering an event extended_resourceName = "es_extended", -- ESX extended resource name for export eventName = "esx:getSharedObject" -- Event name for ESX retrieval } -- Default Blip Settings Config_Market.Blips = { label = "Shop", sprite = 52, scale = 0.8, colour = 2 } -- Shop Configuration Config_Market.Shops = { { name = "Grocery Store", zone = { position = vector3(21.0998, -1351.2166, 29.3269), maxDist = 50.0 }, cart_position = vector3(25.7785, -1350.9460, 29.3312), obj_cart_position = vector3(21.2001, -1354.7544, 29.3333), access_to_shop = true, -- Set to a table of identifiers for restricted access object_name = "prop_washing_basket_01", -- Prop name for carts Categories = { Drinks = { position = vector3(17.8290, -1353.8331, 29.3279), distance = 5.5, Items = { { name = "water", label = "Water", price = 5 }, { name = "cola", label = "Cola", price = 8 }, } }, Food = { position = vector3(14.9649, -1354.1768, 29.3080), distance = 5.5, Items = { { name = "bread", label = "Bread", price = 10 }, { name = "apple", label = "Apple", price = 7 }, } } }, Blip = { label = "Grocery Store", sprite = 52, scale = 0.9, colour = 2 } } } -- Notifications Config_Market.Notifications = { cartTaken = "You have taken the cart.", cartDeposited = "Cart deposited.", notEnoughMoney = "You don't have enough money.", itemBought = "You bought %s for $%d." } -- Database Queries Config_Market.Database = { selectPlayerItems = "SELECT * FROM `users` WHERE `identifier` = ?", updateItemQuantity = "UPDATE `inventory` SET `quantity` = ? WHERE `item` = ? AND `owner` = ?", addItemQuery = "INSERT INTO `inventory` (owner, item, quantity) VALUES (?, ?, ?)", removeItemQuery = "DELETE FROM `inventory` WHERE `item` = ? AND `owner` = ?" } -- Progress Bars Config_Market.ProgressBars = { buyItem = { duration = 2000, label = "Processing purchase...", disable = { combat = true, car = true } } } -- Skill Check Config_Market.SkillCheck = { difficulty = "medium", -- Can be "easy", "medium", "hard", or custom table inputs = { "e", "q", "space" } -- Custom keys for challenges } -- Ox Inventory Integration Config_Market.Inventory = { useOxInventory = true, -- If true, enable Ox Inventory functions addItem = function(inv, item, count) return exports.ox_inventory:AddItem(inv, item, count) end, removeItem = function(inv, item, count) return exports.ox_inventory:RemoveItem(inv, item, count) end } 

[HEADING=2]ADN'S | iNotification V2 | NUI | Multiples Choice | FiveM Store[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
[HEADING=2]ADN'S | iNotificationV3 | NUI Advanced Notification | FiveM Scripts[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
[HEADING=2]ADN'S | Pause Menu | NUI | FiveM Scripts[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
[HEADING=2]ADN'S | iWhitelist | Advanced Whitelist system | FiveM Scripts[/HEADING] [HEADING=2]Preview = link[/HEADING] [HEADING=2][/HEADING]
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#1
hank you very much! Looks good
#2
iMarket config.lua is not on the ressource
#3




Fivem

wrote:



[HEADING=2]ADN'S | iAdmin | NUI | Best Admin Menu | FiveM Scripts[/HEADING]

[HEADING=2]Preview = [url='https://youtu.be/ir4ule7N4No']li...




[HEADING=2][/HEADING]

[HEADING=2]i will try to test server maybe it works[/HEADING]
#4
Nice loading screen i Will use it
#5
nice share thanks for the link!
#6
n i c e o n e
#7




22side,

wrote:



iMarket config.lua is not on the ressource




updated check now

config added



Config_Market = {}

Config_Market.Shops_Object = "prop_washing_basket_01"

-- Framework Configuration

Config_Market.ESX = {

method = "function", -- Use "function" for export method or "event" for triggering an event

extended_resourceName = "es_extended", -- ESX extended resource name for export

eventName = "esx:getSharedObject" -- Event name for ESX retrieval

}



-- Default Blip Settings

Config_Market.Blips = {

label = "Shop",

sprite = 52,

scale = 0.8,

colour = 2

}



-- Shop Configuration

Config_Market.Shops = {

{

name = "Grocery Store",

zone = { position = vector3(21.0998, -1351.2166, 29.3269), maxDist = 50.0 },

cart_position = vector3(25.7785, -1350.9460, 29.3312),

obj_cart_position = vector3(21.2001, -1354.7544, 29.3333),

access_to_shop = true, -- Set to a table of identifiers for restricted access

object_name = "prop_washing_basket_01", -- Prop name for carts

Categories = {

Drinks = {

position = vector3(17.8290, -1353.8331, 29.3279),

distance = 5.5,

Items = {

{ name = "water", label = "Water", price = 5 },

{ name = "cola", label = "Cola", price = 8 },

}

},

Food = {

position = vector3(14.9649, -1354.1768, 29.3080),

distance = 5.5,

Items = {

{ name = "bread", label = "Bread", price = 10 },

{ name = "apple", label = "Apple", price = 7 },

}

}

},

Blip = { label = "Grocery Store", sprite = 52, scale = 0.9, colour = 2 }

}

}



-- Notifications

Config_Market.Notifications = {

cartTaken = "You have taken the cart.",

cartDeposited = "Cart deposited.",

notEnoughMoney = "You don't have enough money.",

itemBought = "You bought %s for $%d."

}



-- Database Queries

Config_Market.Database = {

selectPlayerItems = "SELECT * FROM `users` WHERE `identifier` = ?",

updateItemQuantity = "UPDATE `inventory` SET `quantity` = ? WHERE `item` = ? AND `owner` = ?",

addItemQuery = "INSERT INTO `inventory` (owner, item, quantity) VALUES (?, ?, ?)",

removeItemQuery = "DELETE FROM `inventory` WHERE `item` = ? AND `owner` = ?"

}



-- Progress Bars

Config_Market.ProgressBars = {

buyItem = {

duration = 2000,

label = "Processing purchase...",

disable = { combat = true, car = true }

}

}



-- Skill Check

Config_Market.SkillCheck = {

difficulty = "medium", -- Can be "easy", "medium", "hard", or custom table

inputs = { "e", "q", "space" } -- Custom keys for challenges

}



-- Ox Inventory Integration

Config_Market.Inventory = {

useOxInventory = true, -- If true, enable Ox Inventory functions

addItem = function(inv, item, count)

return exports.ox_inventory:AddItem(inv, item, count)

end,

removeItem = function(inv, item, count)

return exports.ox_inventory:RemoveItem(inv, item, count)

end

}

#8
wow thank you so much
#9
Nice Script Thank you for this
#10
Good