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sd-beekeeping Open Source

bobokaka6969 bobokaka6969 Started 17 replies 2,184 views 500 Credits

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#1
This is the latest update of the script as of 5/27/2025
FEATURES
  • Place Bee Houses, which will attract bees, including occasional queens. These can then be used in hives.
  • Place Hives and introduce bees and queens into them. Over time, observe the production of honey and wax.
  • Beekeeping Ped: A place where players can purchase bee houses and hives, as well as sell honey and wax.
  • As the owner of a House or Hive, you can easily add ‘collaborators’, enabling others to assist in their management.
  • Hives and Houses feature gradually depleting durability. Players must maintain them to prevent the houses and hives from being destroyed.
  • Highly configurable to adapt to your specific requirements.
  • Minimal latency & efficient database saving (MS range: 0.00 - 0.01)
  • Included Locales for easy language swapping: English, German, French, Spanish & Arabic currently available.
DEPENDENCIES (SELECTIVE) DEPENDENCIES Interaction Each of the following interaction methods are supported. At least one of these is required for the script to function. Script Details - https://forum.cfx.re/t/qb-qbx-esx-beekeeping/5268912 Preview -


  • If you are using ESX, you can continue using ESX.RegisterUsableItem.
  • If you are using QBox, you can continue using exports.qbx_core:CreateUseableItem.
  • If you are using QBcore, you can continue using exports.[qb-core]:CreateUseableItem.
[/qb]
#1
exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, fonction(source)

TriggerClientEvent('sd-beekeeping:objects:client:SpawnObject', source, {

objet = Apiculture.Props.bee_house,

hive_type = 'maison',

distance = Apiculture.SpawnRange,

item = Apiculture.Items.HouseItem,

citizenid = SD.GetIdentifier(source)

})

fin)

-- Ruche

exports.qbx_core:CreateUseableItem(Beekeeping.Items.HiveItem, fonction(source)

TriggerClientEvent('sd-beekeeping:objects:client:SpawnObject', source, {

objet = Beekeeping.Props.bee_hive,

hive_type = 'ruche',

distance = Apiculture.SpawnRange,

item = Apiculture.Items.HiveItem,

citizenid = SD.GetIdentifier(source)

})

fin)
#2




jul60,

wrote:



exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, fonction(source)

TriggerClientEvent('sd-beekeeping:eek:bjects:client:SpawnObject&#...




What is that?
#3




jul60,

wrote:



exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, fonction(source)

TriggerClientEvent('sd-beekeeping:eek:bjects:client:SpawnObject&#...




if you use qb-core use qbcore export same with ESX and qbox! What are you trying to imply here? i dont understand are you new or something?
#4




jul60,

wrote:



exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, fonction(source)

TriggerClientEvent('sd-beekeeping:eek:bjects:client:SpawnObject&#...






  • Replaced Funktion with correct function.

  • Changed Quelle to source, which is the conventional name in FiveM.

  • Replaced invalid :eek: with correct colon in the event name.

  • Corrected variable names to follow typical conventions (object, item, distance).

  • Fixed typos (fin → end).



    -- Maison (House)

    exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, function(source)

    TriggerClientEvent('sd-beekeeping:objects:client:SpawnObject', source, {

    object = Beekeeping.Props.bee_house,

    hive_type = 'maison',

    distance = Apiculture.SpawnRange,

    item = Beekeeping.Items.HouseItem,

    citizenid = SD.GetIdentifier(source)

    })

    end)



    -- Ruche (Hive)

    exports.qbx_core:CreateUseableItem(Beekeeping.Items.HiveItem, function(source)

    TriggerClientEvent('sd-beekeeping:objects:client:SpawnObject', source, {

    object = Beekeeping.Props.bee_hive,

    hive_type = 'ruche',

    distance = Apiculture.SpawnRange,

    item = Beekeeping.Items.HiveItem,

    citizenid = SD.GetIdentifier(source)

    })

    end)



#5
the bee house prop is locked fix that please
#6




hairy126,

wrote:



the bee house prop is locked fix that please




use Bzzz props or NP props they are free
#7
bzz props free but no np props
#8




ramoizee,

wrote:



bzz props free but no np props




leaked np props are free though xD
#9
back my credit not working [CHARGE=50]s[/CHARGE]
#10




owye23,

wrote:



back my credit not working -=Stripped Content=-




which part of it is not working?
#11
Works perfectly ! Great great leak !
#12




owye23,

wrote:



back my credit not working -=Stripped Content=-




Send me this script I'll check it out
#13
link cannot generate key just loops infinitely
#14
Bro fix link cannot generate key just loops infinitely
#15
really good, thanks b r o
#16
thanks for shari n g
#17
dont work on esx framework