sd-beekeeping Open Source

posted 27-05-2025 11:22 2.446 views 17 replies 500 Credits
bobokaka6969
0 Posts
50,767 Credits
N/A Since
#1 2.446 views 17 replies
This is the latest update of the script as of 5/27/2025
FEATURES
  • Place Bee Houses, which will attract bees, including occasional queens. These can then be used in hives.
  • Place Hives and introduce bees and queens into them. Over time, observe the production of honey and wax.
  • Beekeeping Ped: A place where players can purchase bee houses and hives, as well as sell honey and wax.
  • As the owner of a House or Hive, you can easily add ‘collaborators’, enabling others to assist in their management.
  • Hives and Houses feature gradually depleting durability. Players must maintain them to prevent the houses and hives from being destroyed.
  • Highly configurable to adapt to your specific requirements.
  • Minimal latency & efficient database saving (MS range: 0.00 - 0.01)
  • Included Locales for easy language swapping: English, German, French, Spanish & Arabic currently available.
DEPENDENCIES (SELECTIVE) DEPENDENCIES Interaction Each of the following interaction methods are supported. At least one of these is required for the script to function. Script Details - https://forum.cfx.re/t/qb-qbx-esx-beekeeping/5268912 Preview -


  • If you are using ESX, you can continue using ESX.RegisterUsableItem.
  • If you are using QBox, you can continue using exports.qbx_core:CreateUseableItem.
  • If you are using QBcore, you can continue using exports.[qb-core]:CreateUseableItem.
replies (17)
jul60
70 Posts
2,085 Credits
Aug 2023 Since
#1
exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, fonction(source)
TriggerClientEvent('sd-beekeeping:objects:client:SpawnObject', source, {
objet = Apiculture.Props.bee_house,
hive_type = 'maison',
distance = Apiculture.SpawnRange,
item = Apiculture.Items.HouseItem,
citizenid = SD.GetIdentifier(source)
})
fin)
-- Ruche
exports.qbx_core:CreateUseableItem(Beekeeping.Items.HiveItem, fonction(source)
TriggerClientEvent('sd-beekeeping:objects:client:SpawnObject', source, {
objet = Beekeeping.Props.bee_hive,
hive_type = 'ruche',
distance = Apiculture.SpawnRange,
item = Apiculture.Items.HiveItem,
citizenid = SD.GetIdentifier(source)
})
fin)
free4all.
57 Posts
2,981 Credits
Dec 2023 Since
#2

jul60,
exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, fonction(source)
TriggerClientEvent('sd-beekeeping:eek:bjects:client:SpawnObject&#...

What is that?
bobokaka6969
26 Posts
50,767 Credits
Dec 2023 Since
#3

jul60,
exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, fonction(source)
TriggerClientEvent('sd-beekeeping:eek:bjects:client:SpawnObject&#...

if you use qb-core use qbcore export same with ESX and qbox! What are you trying to imply here? i dont understand are you new or something?
marko_3112
2 Posts
42 Credits
Oct 2024 Since
#4

jul60,
exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, fonction(source)
TriggerClientEvent('sd-beekeeping:eek:bjects:client:SpawnObject&#...


  • Replaced Funktion with correct function.
  • Changed Quelle to source, which is the conventional name in FiveM.
  • Replaced invalid :eek: with correct colon in the event name.
  • Corrected variable names to follow typical conventions (object, item, distance).
  • Fixed typos (fin → end).

    -- Maison (House)
    exports.qbx_core:CreateUseableItem(Beekeeping.Items.HouseItem, function(source)
    TriggerClientEvent('sd-beekeeping:objects:client:SpawnObject', source, {
    object = Beekeeping.Props.bee_house,
    hive_type = 'maison',
    distance = Apiculture.SpawnRange,
    item = Beekeeping.Items.HouseItem,
    citizenid = SD.GetIdentifier(source)
    })
    end)

    -- Ruche (Hive)
    exports.qbx_core:CreateUseableItem(Beekeeping.Items.HiveItem, function(source)
    TriggerClientEvent('sd-beekeeping:objects:client:SpawnObject', source, {
    object = Beekeeping.Props.bee_hive,
    hive_type = 'ruche',
    distance = Apiculture.SpawnRange,
    item = Beekeeping.Items.HiveItem,
    citizenid = SD.GetIdentifier(source)
    })
    end)

hairy126
43 Posts
342 Credits
Jan 2025 Since
#5
the bee house prop is locked fix that please
bobokaka6969
26 Posts
50,767 Credits
Dec 2023 Since
#6

hairy126,
the bee house prop is locked fix that please

use Bzzz props or NP props they are free
ramoizee
45 Posts
6,168 Credits
Jan 2025 Since
#7
bzz props free but no np props
bobokaka6969
26 Posts
50,767 Credits
Dec 2023 Since
#8

ramoizee,
bzz props free but no np props

leaked np props are free though xD
owye23
322 Posts
108 Credits
Oct 2022 Since
#9
back my credit not working [CHARGE=50]s[/CHARGE]
bobokaka6969
26 Posts
50,767 Credits
Dec 2023 Since
#10

owye23,
back my credit not working

which part of it is not working?
56kalex
42 Posts
3,148 Credits
Feb 2025 Since
#11
Works perfectly ! Great great leak !
Sebii
59 Posts
755 Credits
Jun 2025 Since
#12

owye23,
back my credit not working

Send me this script I'll check it out
dioxu4664
5 Posts
544 Credits
Apr 2025 Since
#13
link cannot generate key just loops infinitely
cvetanov
24 Posts
1,247 Credits
Nov 2021 Since
#14
Bro fix link cannot generate key just loops infinitely
Magisterek
348 Posts
93 Credits
May 2025 Since
#15
really good, thanks b r o
Magisterek
348 Posts
93 Credits
May 2025 Since
#16
thanks for shari n g
FreakZone
83 Posts
10,682 Credits
May 2021 Since
#17
dont work on esx framework

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