Rainmads Six Heist Scripts

crose crose Started 155 replies 28,315 views 5 Credits

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#1
[PREVIEW]










https://youtu.be/mujBAqR452Y https://rainmad.tebex.io/category/1876861 [DOWNLOAD][/download][/preview]
#1
+rep
#2




Sabiha,

wrote:



+rep




Thank you.
#3
nice
#4
nice
#5




tester,

wrote:



nice




Thanks.
#6
Been looking for this for a while.
#7




zerotest,

wrote:



Been looking for this for a while.




No problem.
#8
Gracias
#9
ohhhh
#10
Enjoy it brother!





homel25,

wrote:



Gracias


#11




crose,

wrote:



[PREVIEW]

























https://youtu.be/mujBAqR452Y



[url=true]https://ra...




Nice bri iwant to know if it work for qbus[/download][/preview]
#12
Really nice!
#13
Is it possible to get those in QB?
#14




Pause_Fivem,

wrote:



Is it possible to get those in QB?




If somebody is willing to convert it for you.
#15
QBCore.Functions.CreateCallback('skillsystem:fetchStatus', function(source, cb)

local Player = QBCore.Functions.GetPlayer(source)



if Player then

exports['ghmattimysql']:execute('SELECT skills FROM players WHERE citizenid = @citizenid', {

['@citizenid'] = Player.PlayerData.citizenid

}, function(status)

if status ~= nil then

cb(json.decode(status))

else

cb(nil)

end

end)

else

cb()

end

end)



ESX.RegisterServerCallback("gamz-skillsystem:fetchStatus", function(source, cb)

local src = source

local user = ESX.GetPlayerFromId(src)



local fetch = [[

SELECT

skills

FROM

users

WHERE

identifier = @identifier

]]



MySQL.Async.fetchScalar(fetch, {

["@identifier"] = user.identifier



}, function(status)



if status ~= nil then

cb(json.decode(status))

else

cb(nil)

end



end)

end)



QBCore.Functions.ExecuteSql()



ESX.ExecuteSql() --(ghmattimysql)

MySQL.Async.execute()



QBCore.Commands.Add()



RegisterCommand()



QBCore.Functions.GetPlayer(src)



ESX.GetPlayerFromId(src)



QBCore.Functions.SpawnVehicle()

QBCore.Functions.GetVehicleProperties()

QBCore.Functions.GetClosestVehicle()



ESX.Game.SpawnVehicle()

ESX.Game.GetVehicleProperties()

ESX.Game.GetClosestVehicle()



QBCore.Functions.GetPlayerData()



ESX.GetPlayerData()



QBCore.Functions.CreateUseableItem()



ESX.RegisterUsableItem()



QBCore.Functions.CreateCallback()



ESX.RegisterServerCallback()



QBCore.Functions.TriggerCallback()



ESX.TriggerServerCallback()

QBCore.Functions.GetPlayer(src)



ESX.GetPlayerFromId(src)



QBCore.Functions.SpawnVehicle()

QBCore.Functions.GetVehicleProperties()

QBCore.Functions.GetClosestVehicle()



ESX.Game.SpawnVehicle()

ESX.Game.GetVehicleProperties()

ESX.Game.GetClosestVehicle()



QBCore.Functions.GetPlayerData()



ESX.GetPlayerData()



QBCore.Functions.CreateUseableItem()



ESX.RegisterUsableItem()



QBCore.Functions.CreateCallback()



ESX.RegisterServerCallback()



QBCore.Functions.TriggerCallback()



ESX.TriggerServerCallback()



QBCore = nil



Citizen.CreateThread(function()

while QBCore == nil do

TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end)

Citizen.Wait(31)

end

end)



ESX = nil



Citizen.CreateThread(function()

while ESX == nil do

TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)

Citizen.Wait(31)

end

end)

-----------------------------------------------------------

RegisterNetEvent('QBCore:Client:OnPlayerLoaded')

AddEventHandler('QBCore:Client:OnPlayerLoaded',



RegisterNetEvent('esx:playerLoaded')

AddEventHandler('esx:playerLoaded',



RegisterNetEvent('QBCore:Client:OnJobUpdate')

AddEventHandler('QBCore:Client:OnJobUpdate',



RegisterNetEvent('esx:setJob')

AddEventHandler('esx:setJob',



QBCore.Functions.DrawText3D(1, 1, 1, 'Text')



DrawText3D(1, 1, 1, 'Text')



QBCore.Functions.Notify("Error text", "error")



TriggerEvent('Notification',"Error text")



xPlayer.Functions.GetItemByName



xPlayer.getInventoryItem



xPlayer.Functions.RemoveItem



xPlayer.removeInventoryItem



xPlayer.Functions.AddItem



xPlayer.addInventoryItem



#16
The





Pause_Fivem,

wrote:



Is it possible to get those in QB?




Code above is to convert from ESX to QBUS, maybe you can try it yourself.
#17




crose,

wrote:



[PREVIEW]

























https://youtu.be/mujBAqR452Y



[url=true]https://ra...




It looks fine[/download][/preview]
#18




crose,

wrote:



[PREVIEW]

























https://youtu.be/mujBAqR452Y



[url=true]https://ra...




Thank you!![/download][/preview]
#19




crose,

wrote:



[PREVIEW]

























https://youtu.be/mujBAqR452Y



[url=true]https://ra...


[/download][/preview]
#20
Nice bri iwant to know if it work for qbus