3D Text

MatheX MatheX Started 3 replies 1,084 views
#1
does somebody have some clean script for custom 3D texts?
#1
Citizen.CreateThread(function()

while true do

Citizen.Wait(1)

local player = PlayerPedId()

local coords = GetEntityCoords(player)

local coords_plus = vector3(coords.x, coords.y, coords.z+1.2)

local r = 58

local g = 115

local b = 208

local a = 215

local my_string = "My text over head"

DrawText3D(coords_plus,my_string,scale_x,scale_y,r,g,b,a)

end

end)



function DrawText3D(coords, text, scale_x, scale_y, r, g, b, a)

local onScreen,_x,_y = World3dToScreen2d(coords)

local game_coords = GetGameplayCamCoord()

local dist = #(game_coords - coords)



local scale = (1/dist)*2

local fov = (1/GetGameplayCamFov())*100

local scale = scale*fov



if onScreen then

SetTextScale(scale_x, scale_y)

SetTextFont(4)

SetTextProportional(1)

SetTextColour(r, g, b, a)

SetTextEntry("STRING")

SetTextCentre(1)

SetTextOutline()

AddTextComponentString(text)

DrawText(_x,_y)

end

end
#2




programok3,

wrote:



Citizen.CreateThread(function()

while true do

Citizen.Wait(1)

local player = PlayerPedId()

local coords = GetEntityCoords(player)

local coords_plus = ...




??
#3
Following