HighLeaks
Help

wais-multichar// wais-spawns (Cheapest)

soargaming soargaming Started 25 replies 2,065 views 25 Credits

Download Link Locked

Pay 25 credits to unlock the download link for 24 hours.

Login to unlock
#1




#1
oh ty so much, i looking for this to long
#2
qbcore ?? qbcore ?? qbcore ?? qbcore ??
#3
Thank you for sharing this
#4
scammer it's not working on qbcore
#5
thank you for sharing bro
#6
nice script keep leaking scripts
#7
Tebrik ederim hocam baya iyi
#8
Thank you for sharing this :)
#9
oh ty so much, i looking for this to long
#10
verynicevreynice rsalfds nice script11 1
#11
verynicevreynice rsalfds nice script11 1
#12
verynicevreynice rsalfds nice script11 1
#13
verynicevreynice rsalfds nice script11 1
#14
verynicevreynice rsalfds nice script11 1
#15
verynicevreynice rsalfds nice script11 1
#16




soargaming,

wrote:



















-=Stripped Content=-




sooo cool i want it but need to get some credits
#17
verynicevreynice rsalfds nice script11 1
#18
verynicevreynice rsalfds nice script11 1
#19




soargaming,

wrote:



















-=Stripped Content=-




adwadwad

awdwadawdsa yes i want please now
#20
Config = {}

-- █▀ █▀▄ ▄▀▄ █▄ ▄█ ██▀ █ █ ▄▀▄ █▀▄ █▄▀

-- █▀ █▀▄ █▀█ █ ▀ █ █▄▄ ▀▄▀▄▀ ▀▄▀ █▀▄ █ █

Config.Core = "ESX" -- "ESX" / "QB-Core"

Config.CoreExport = function()

return exports['qb-core']:GetCoreObject()

end

Config.PlayerLoaded = 'QBCore:Client:OnPlayerLoaded'

[email protected] for QB-Core: 'QBCore:Client:OnPlayerLoaded'

Config.Notification = function(message, type)

if type == "success" then

TriggerEvent('QBCore:Notify', message, 'success', 5000)

elseif type == "error" then

TriggerEvent('QBCore:Notify', message, 'error', 5000)

end

end

Config.Interact = {

Enabled = false,

Open = function(message)

exports["interact"]:Open("E", message) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact

exports['qb-core']:DrawText(message, 'right')

end,

Close = function()

exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact

exports['qb-core']:HideText()

end,

}



-- ▀█▀ █▀▄ ▄▀▄ █▄ █ ▄▀▀ █ ▄▀▄ ▀█▀ ██▀

-- █ █▀▄ █▀█ █ ▀█ ▄██ █▄▄ █▀█ █ █▄▄

Config.Translate = {

['open_menu'] = "Press ~INPUT_CONTEXT~ to open the menu",

['menu.title'] = {icon = '', label = "Select the type of exam"},

['menu.theory_a'] = {icon = 'far fa-file-alt', label = "Motorcycle theory (%s$)"},

['menu.practical_a'] = {icon = 'fas fa-motorcycle', label = "Motorcycle practical (%s$)"},

['menu.theory_b'] = {icon = 'far fa-file-alt', label = "Car theory (%s$)"},

['menu.practical_b'] = {icon = 'fas fa-car-side', label = "Car practical (%s$)"},

['menu.theory_c'] = {icon = 'far fa-file-alt', label = "Truck theory (%s$)"},

['menu.practical_c'] = {icon = 'fas fa-truck', label = "Truck practical (%s$)"},

['exceeded_speed_limit'] = "You have exceeded the speed limit (%s/%s), the speed limit is %s kmh",

['vehicle_was_damaged'] = "The vehicle was damaged (%s/%s)",

['exceeded_error_limit'] = "You have exceeded the error limit, you must return to the driving school.",

['started_practical'] = "You have started the practical exam, follow the examiners' instructions.",

['complete_theory'] = "Press ~INPUT_CONTEXT~ to complete the theory exam.",

['success_practical'] = "Congratulations, you have obtained your driving license.",

['failed_practical'] = "Unfortunately, you did not manage to obtain a driving license.",

['the_maneuvering_area_is_occupied'] = "The maneuvering area is occupied.", -- Config.CheckIsManeuveringAreaIsOccupied

['not_enough_cash'] = "You do not have enough money for this exam",

['not_enough_cash_and_bank'] = "You do not have enough cash and money in your bank account for this exam",

}



-- █▄ ▄█ ▄▀▄ █ █▄ █ ▄▀▀ ██▀ ▀█▀ ▀█▀ █ █▄ █ ▄▀ ▄▀▀

-- █ ▀ █ █▀█ █ █ ▀█ ▄██ █▄▄ █ █ █ █ ▀█ ▀▄█ ▄██

Config.AccessOnMarker = false -- Do you want to use access to the exam selection menu as E in marker?

Config.UseTarget = true

Config.TargetResource = 'ox_target'

Config.Target = function()

exports[Config.TargetResource]:addBoxZone({

coords = vec(Config.Zones["menu"].coords.x, Config.Zones["menu"].coords.y, Config.Zones["menu"].coords.z+0.35),

size = vec(4.0, 4.0, 4.0),

debug = false,

useZ = true,

rotation = 60,

distance = 9.0,

options = {

{

name = 'driveschoolv2',

event = 'vms_driveschoolv2:openMenu',

icon = 'fa-regular fa-file-lines',

label = "Drive School"

}

}

})

end



Config.UseSoundsUI = true -- Do you want to use interaction sounds in the UI?

Config.EnableBlur = true -- Do you want to blur the background in the game when you have the UI running?

Config.PossibleChargeByBank = true -- if you set it true, when the player does not have enough cash, it will try to take it from his bank account

Config.EnableMaxSpeedLoop = true

Config.MaxSpeedLoopTimeout = 1000 -- if Config.EnableMaxSpeedLoop = true and exceeds the maximum speed, will have 1 second (1000 milliseconds) to reduce the speed, otherwise another error will be charged

Config.MaxSpeed = 50 -- if you don't want a speed limit set nil

Config.SpeedMultiplier = 3.6 -- kmh = 3.6 / mph = 2.236936

Config.MaxDriveErrors = 5 -- How much maximum a player can get bugs for vehicle damage, on 5 will require going back to driving school and failing the test

Config.CheckIsManeuveringAreaIsOccupied = true -- If the maneuvering area is occupied, the practical exam will not start and the player will receive notification about it

Config.Examiner = {

Enabled = true, -- Do you want to use a ped as an examiner who sits with the player in the vehicle?

SpokenCommands = true,

SpokenLanguage = "EN", -- "EN", "DE", "BG", "ES", "FR", "PT"

PedModel = 'ig_fbisuit_01' -- https://wiki.rage.mp/index.php?title=Peds

}

Config.Licenses = {

Theory = {

['A'] = {name = 'theory_a', price = 450, enabled = true},

['B'] = {name = 'theory_b', price = 500, enabled = true},

['C'] = {name = 'theory_c', price = 700, enabled = true}

},

Practical = {

['A'] = {name = 'drive_a', price = 950, enabled = true},

['B'] = {name = 'drive_b', price = 1000, enabled = true},

['C'] = {name = 'drive_c', price = 1500, enabled = true}

}

}

Config.Questions = {

['A'] = {

QuestionsCount = 18, -- Number of all questions for the draw pool

QuestionToAnswer = 18, -- Questions the player will have to answer

NeedAnswersToPass = 12, -- Number of questions a player must answer correctly to pass the theory exam

},

['B'] = {

QuestionsCount = 17,

QuestionToAnswer = 17,

NeedAnswersToPass = 11,

},

['C'] = {

QuestionsCount = 5,

QuestionToAnswer = 5,

NeedAnswersToPass = 3,

},

}

Config.Tasks = {

{label = "Start the engine", id = 1},

{label = "Turn on the headlights", id = 2},

{label = "Go straight ahead", id = 3},

{label = "Park in reverse bias", id = 4},

{label = "Parallel park in front", id = 5},

{label = "Parallel park in reverse", id = 7},

{label = "Leave the maneuvering area", id = 8},

{label = "Take a public road", id = 9},

{label = "Stop before the pedestrian crossing", id = 10},

{label = "Free ride 0.00km / 2.00km", id = 11},

{label = "Return to the driving school", id = 12},

}

Config.Zones = {

["menu"] = {

menuType = "ox_lib", -- "esx_menu_default" / "esx_context" / "qb-menu" / "ox_lib"

menuPosition = 'left', -- only for esx_menu_default and esx_context

coords = vector3(-893.67, -2402.06, 14.125),

marker = {

id = 36, -- https://docs.fivem.net/docs/game-references/markers/

color = {115, 255, 115, 120}, -- R(ed), G(reen), B(lue), A(lpha)

scale = vec(0.65, 0.65, 0.65),

bobUpAndDown = false, -- jumping marker

rotate = true -- rotating marker

},

blip = { -- https://docs.fivem.net/docs/game-references/blips/

sprite = 523,

display = 4,

scale = 0.8,

color = 46,

name = "Driving School"

}

},

["return_vehicle"] = {

coords = vector3(-890.08, -2377.37, 12.94),

marker = {

id = 1, -- https://docs.fivem.net/docs/game-references/markers/

color = {255, 0, 0, 120}, -- R(ed), G(reen), B(lue), A(lpha)

scale = vec(1.5, 1.5, 0.75),

bobUpAndDown = false, -- jumping marker

rotate = true -- rotating marker

},

blip = { -- https://docs.fivem.net/docs/game-references/blips/

sprite = 467,

display = 4,

scale = 1.0,

color = 2,

routeColor = 2,

name = "Return to Drive School"

}

}

}

Config.Practical = {

['Vehicles'] = { -- https://docs.fivem.net/docs/game-references/vehicle-models/

A = 'pcj',

B = 'premier',

C = 'boxville_vms',

},

['Marker'] = { -- https://docs.fivem.net/docs/game-references/markers/

id = 20,

size = vec(0.35, 0.35, 0.35),

rotate = {0.0, 180.0, 0.0},

rgba = {255, 255, 0, 140},

rotataing = true

},

['Blip'] = { -- https://docs.fivem.net/docs/game-references/blips/

sprite = 270,

display = 4,

scale = 0.8,

color = 28,

routeColor = 28,

name = "Point"

},

['SpawnPoint'] = vector4(-723.38, -2210.23, 4.9, 49.79),

}

Config.PracticalTest = { -- if you don't know what each action does, don't touch it to avoid spoiling the exam route

[1] = {

action = function()

if Config.Examiner.SpokenCommands and driveErrors 2.00 then

SendNUIMessage({action = 'updateDriveProgress', count = 2.00, id = 11})

SendNUIMessage({action = 'updateTasks', done = 11})

setBlipToSchool(true)

break

end

end

end

end

},

[12] = {

action = function()

local inRange = false

local shown = false

if Config.Examiner.SpokenCommands and currentExam and (driveErrors = Config.MaxDriveErrors) then

SendNUIMessage({action = 'audioTask', filename = string.lower(Config.Examiner.SpokenLanguage)..'_12.mp3'})

end

while currentExam do

inRange = false

local sleep = true

local myPed = PlayerPedId()

local myVehicle = GetVehiclePedIsIn(myPed, false)

if myVehicle then

local myCoords = GetEntityCoords(myVehicle)

local returnTable = Config.Zones["return_vehicle"]

local distance = #(myCoords - returnTable.coords)

if distance < 25.0 then

sleep = false

DrawMarker(returnTable.marker.id, returnTable.coords.x, returnTable.coords.y, returnTable.coords.z, 0, 0, 0, 0, 0, 0, returnTable.marker.scale, returnTable.marker.color[1], returnTable.marker.color[2], returnTable.marker.color[3], returnTable.marker.color[4], returnTable.marker.bobUpAndDown, false, false, returnTable.marker.rotate, false, false, false)

if distance < 1.5 then

inRange = true

if Config.Core == "ESX" and not Config.Interact.Enabled then

ESX.ShowHelpNotification(Config.Translate['complete_theory'])

end

if IsControlJustPressed(0, 38) then

DeleteVehicle(myVehicle)

if Config.Examiner.Enabled then

DeletePed(examinerPed)

end

setBlipToSchool(false)

SendNUIMessage({action = 'updateTasks', done = 12})

SendNUIMessage({action = 'closeTasks'})

if Config.Interact.Enabled then

Config.Interact.Close()

end

break

end

end

end

if Config.Interact.Enabled then

if inRange and not shown then

shown = true

Config.Interact.Open(Config.Translate['complete_theory'])

elseif not inRange and shown then

shown = false

Config.Interact.Close()

end

end

end

Citizen.Wait(sleep and 1000 or 1)

end

end

},

}[/config]