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[HEADING=2]About[/HEADING] Map GTA V Map Units Sidebar Notifications Alerts Backwards compatibility for ps-dispatch, qs-dispatch and cd_dispatch, so you don’t need to change old alert exports on your server Clean UI Optimised Supports Standalone (for standalone by default made to work with badger api), ESX, QBCore & all framework specific functions/events are editable so you can integrate your own framework English and Finnish translations by default, and you are able to translate everything yourself [/LIST] DOWNLOAD:
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- For all the details have a look at the video!
- Call Manager [LIST]
- Easily manage through all dispatch calls navigating with arrow keys (keybindings can be changed in config and also in FiveM keybindings)
- Responding to current call sets waypoint
- Press I (default) to manage call manager position
- Calls [LIST]
- Shows all active calls, their information
- Respond to call
- Remove call
- Zoom to call on map
- Manage units (for dispatchers)
- See locations of other officers & calls
- Draw lines, circles, markers & polygons on map
- Map Layers [LIST]
- Drawings exist on a certain layers
- Switch between layers
- Create new layers and choose which units can see a certain layer
- See all active units
- Manage your own radio, callsign and status that will be shown next to unit
- Group units seamlessly by dragging them on top of each other and rename groups
- Includes Calls and Units but in a view that takes less space
- Shows alert information in top right corner for a while
- Allow diverse data on alert: message, code, priority, gender, person, phone number, vehicle, weapon, photo of player, & much more
- Premade alerts [LIST]
- Shooting
- Gun seen
- Fighting
- Speeding
- Vehicle stealing
- Panic button
- Configure each alert easily in config, change stuff like need for a NPC to have line of sight player in order to send alert etc.
- 0.00-0.01 ms idle (depending on what alerts you have enabled)
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