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Jim Mechanic 3.6 [OPEN SOURCE] [READABLE CODE]

Jensen Padalecki Jensen Padalecki Started 6 replies 881 views 125 Credits

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#1
[HEADING=1]Jim Mechanic 3.6 [OPEN SOURCE] [READABLE CODE][/HEADING] https://forum.cfx.re/t/jim-mechanic-v3-6-qb-esx-qbox-ox-mechanic-script/4786493 Make sure to install jim-bridge or else it will not work. https://github.com/jimathy/jim_bridge No byte code, this is fully human readable code and open source. This contains all the required files and SQL for it to work. I tested this on qbox framework and it works quite well. Any issues let me know and if Im able to Ill help out.[/readable][/open]
#1
Does the carLift work?
#2
carlift does not work because of no assets/stream/model for the lift, but everythings works. Nice Leak BTW
#3




pabiyak,

wrote:



carlift does not work because of no assets/stream/model for the lift, but everythings works. Nice Leak BTW




Yeah just fine, tks so much, hope u have a great day
#4




pabiyak,

wrote:



carlift does not work because of no assets/stream/model for the lift, but everythings works. Nice Leak BTW




Thanks for letting me know, I wasnt aware of that. If anyone can find the models and can send it to me Ill have them added to the link.
#5
More scripts coming soon!
#6
The script itself runs, however whenever I add or modify entries in the locations section, I encounter errors and the script stops functioning correctly.

Even when leaving only one default location as-is, the script throws location-related errors immediately on startup.



Could you please explain the correct way to configure the locations section and how I can avoid these errors?

Any guidance, examples, or best-practice recommendations would be greatly appreciated.



Thank you in advance for your support.