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Codewalker problem how can i solve

TogrulM TogrulM Started 9 replies 312 views
#1
I have a map, but when I use codewalker to edit it, the screen looks like this
#1




TogrulM,

wrote:



I have a map, but when I use codewalker to edit it, the screen looks like this




use decrypt fixer

here you go

link: https://transfer.it/t/0dGpHZllXb5b

Password : DecryptToolV1.0.1

VirusTotal : https://www.virustotal.com/gui/file/aedec01469433af33a21842143b02fa639bd110b45bfb443c87b58e7950aca03?nocache=1
#2
you are fantasticccc





SKYHUNT,

wrote:





#3




SKYHUNT,

wrote:







Hey, you are a very knowledgeable person. Please, is there a program that will convert this change to normal code?



function L5_1(A0_2)

local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2

L1_2 = A0_2.coords

L1_2 = L1_2.PolyZone

L1_2 = L1_2.thickness

if not L1_2 then

L1_2 = A0_2.coords

L1_2 = L1_2.PolyZone

L1_2.thickness = 600.0

end

L1_2 = A0_2.coords

L1_2 = L1_2.PolyZone

L1_2 = L1_2.points

if L1_2 then

L1_2 = pairs

L2_2 = A0_2.coords

L2_2 = L2_2.PolyZone

L2_2 = L2_2.points

L1_2, L2_2, L3_2, L4_2 = L1_2(L2_2)

for L5_2, L6_2 in L1_2, L2_2, L3_2, L4_2 do

L7_2 = A0_2.coords

L7_2 = L7_2.PolyZone

L7_2 = L7_2.points

L8_2 = vec3

L9_2 = L6_2.x

L10_2 = L6_2.y

L11_2 = L6_2.z

if not L11_2 then

L11_2 = 0.0

end

L8_2 = L8_2(L9_2, L10_2, L11_2)

L7_2[L5_2] = L8_2

end

end

L1_2 = {}

L2_2 = A0_2.mlo

if L2_2 then

L2_2 = pairs

L3_2 = A0_2.mlo

L2_2, L3_2, L4_2, L5_2 = L2_2(L3_2)

for L6_2, L7_2 in L2_2, L3_2, L4_2, L5_2 do

L8_2 = L7_2.coords

if not L8_2 then

L8_2 = pairs

L9_2 = L7_2

L8_2, L9_2, L10_2, L11_2 = L8_2(L9_2)

for L12_2, L13_2 in L8_2, L9_2, L10_2, L11_2 do

L14_2 = table

L14_2 = L14_2.insert

L15_2 = L1_2

L16_2 = L13_2

L14_2(L15_2, L16_2)

end

else

L1_2 = A0_2.mlo

end

end

A0_2.mlo = L1_2

end

L2_2 = A0_2.coords

L2_2 = L2_2.shellCoords

if not L2_2 then

L2_2 = A0_2.coords

L2_2 = L2_2.interiorCoords

if L2_2 then

L2_2 = A0_2.coords

L3_2 = A0_2.coords

L3_2 = L3_2.interiorCoords

L2_2.shellCoords = L3_2

end

end

return A0_2

end[/l]
#4




SKYHUNT,

wrote:







Thank you very much my brooooo
#5




TogrulM,

wrote:



Hey, you are a very knowledgeable person. Please, is there a program that will convert this change to normal code?



function L5_1(A0_2)

local L1_2, L2...




use chat gpt or grok

use this propmt for it:

Please remove temporary variables (e.g., L_01, L_02, etc.) that fragment the code after deobfuscation with unluac54. Reconstruct the logic flow while strictly preserving the original structure and semantics. Do not rename, replace, or alter any valid values or identifiers. Do not add or remove any existing functions. Do not insert comments or annotations into the code. The goal is to defragment the FiveM Lua script without corrupting its behavior.[/l]
#6




SKYHUNT,

wrote:







thank u! there is an issue how do i get the embed textures to work is there a way?
#7




milanesitaxxx,

wrote:



thank u! there is an issue how do i get the embed textures to work is there a way?




if you used the fixer once and it didn't fix use it again
#8




SKYHUNT,

wrote:



if you used the fixer once and it didn't fix use it again




i love u
#9




SKYHUNT,

wrote:



use chat gpt or grok

use this propmt for it:

Please remove temporary variables (e.g., L_01, L_02, etc.) that fragment the code after deobfusca...




I love you thenk youuu <3