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# Prodigy Themed Inventory
frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen
loading="lazy">
https://drive.google.com/file/d/13R3G3GSd6ZdT7IYdT2Vn9hj_-QyE4o6Q/view?usp=sharing
Here i was the first was that leaked this on this website its rare so
if u dont trust
[EMBED content="post-413779"]https://highleaks.com/threads/request-prodigyrp-2-0-inspired-inventory.32544/#post-413779[/EMBED]
look on There i was The first person that leaked it so dont give ur self Credits please its for evryone to have for free;)
frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen
loading="lazy">
https://drive.google.com/file/d/13R3G3GSd6ZdT7IYdT2Vn9hj_-QyE4o6Q/view?usp=sharing
Here i was the first was that leaked this on this website its rare so
if u dont trust
[EMBED content="post-413779"]https://highleaks.com/threads/request-prodigyrp-2-0-inspired-inventory.32544/#post-413779[/EMBED]
look on There i was The first person that leaked it so dont give ur self Credits please its for evryone to have for free;)
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bobaflexx.,
wrote:
What is the password?
No password set 🙄
[attachment removed][/attachment]
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tapsmella7,
wrote:
# Prodigy Themed Inventory
frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen
loading="lazy">
https://drive.google.com/file/d/13R3G3GSd6ZdT7IYdT2Vn9hj_-QyE4o6Q/view?usp=sharing
Her...
frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen
loading="lazy">
https://drive.google.com/file/d/13R3G3GSd6ZdT7IYdT2Vn9hj_-QyE4o6Q/view?usp=sharing
Her...
THX BRO DID U HAVE UI Source?
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iASD3,
wrote:
THX BRO DID U HAVE UI Source?
Nope and idk if someone wil share that but just be happy with this one for now
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change in ox_inventory > modules > utils > client.lua
Search > point Cpoint
change to this
---@param point CPoint
function Utils.nearbyMarker(point)
if point.isClosest and point.currentDistance < 1.2 then
if not hasTextUi then
hasTextUi = point
lib.showTextUI(point.prompt.message, point.prompt.options)
end
if IsControlJustReleased(0, 38) then
CreateThread(function()
if point.inv == 'policeevidence' then
client.openInventory('policeevidence')
elseif point.inv == 'crafting' then
client.openInventory('crafting', { id = point.benchid, index = point.index })
else
client.openInventory(point.inv or 'drop', { id = point.invId, type = point.type })
end
end)
end
elseif hasTextUi == point then
hasTextUi = nil
lib.hideTextUI()
end
end
enjoy ;)
Search > point Cpoint
change to this
---@param point CPoint
function Utils.nearbyMarker(point)
if point.isClosest and point.currentDistance < 1.2 then
if not hasTextUi then
hasTextUi = point
lib.showTextUI(point.prompt.message, point.prompt.options)
end
if IsControlJustReleased(0, 38) then
CreateThread(function()
if point.inv == 'policeevidence' then
client.openInventory('policeevidence')
elseif point.inv == 'crafting' then
client.openInventory('crafting', { id = point.benchid, index = point.index })
else
client.openInventory(point.inv or 'drop', { id = point.invId, type = point.type })
end
end)
end
elseif hasTextUi == point then
hasTextUi = nil
lib.hideTextUI()
end
end
enjoy ;)