#1
:hammer_and_wrench: Features
:closed_lock_with_key: Cooldown System
After a successful robbery, a configurable cooldown is enforced before any bank can be hit again.
Cooldown is global – applies across all bank locations to prevent abuse.
Lore-friendly explanation:
“Vault countermeasures and thermal sensors require time to cool down.”
:boom: Failure Consequences
Failing the plasma drill triggers chemical traps.
Traps cause temporary disorientation (screen effects or similar depending on implementation).
:moneybag: Reward System
Successful heists yield direct bank payouts (subject to change in future updates).
Payouts are configurable to fit your economy balance.
Required dependencies:
https://github.com/overextended/ox_lib
https://forum.cfx.re/t/glitch-minigames-standalone/5319159