tk_drugs bypassed and cleaned

posted 14-03-2026 06:56 148 views 0 replies 30 Credits
exu9x
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#1 148 views 0 replies
Equipment
Most of the actions are done using different equipment
Each equipment type offers an unique minigame inspired by Schedule 1
Equipment (and plants) are persistant meaning they will save over restarts
By default the equipment can be purchased from a shop, however, you can also configure certain locations in config where these equipment will spawn
Weed
Growing
Place down cannabis seeds in pots
Water and fertilize your plants so they don’t die
Use lights to speed up the growth process
Bagging
Cocaine
Growing
Grow coca leafs just like weed
Cauldron
Smelt coca leafs into coke
Oven
Process coke into cocaine
Coke Press
Process cocaine into cocaine bricks
Meth
Cooking table
Combine chemicals together to form liquid meth
Oven
Process liquid meth into meth
Bagging
Mixer
Allows you to to enchance products with unlimited possibilities
By default you can make explosive meth out of meth and gasoline
Selling
Advanced drug selling system allowing you to sell drugs to locals
Choose amount which affects the reject chance and alert chance
Locals can have favourite effects: selling them products that have these effects will make them pay more
Built-in police alert system
Shops
Built-in shops for equipment and chemicals & other materials
Effects
14 premade drug effects ready to use
Easily change and configure which items use which effects
Other
Clean UI
Optimised
Highly Configurable
Config includes lots of options allowing you to add new drug types, new recipes, edit shop items, edit drug selling prices and items, etc.
0.00 ms idle
Supports ESX, QBCore, QBOX & all framework specific functions/events are editable so you can integrate your own framework
English and Finnish translations by default, and you are able to translate everything yourself

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