zrpx-hud

posted 1 days ago 42 views 0 replies
Augis.
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#1 42 views 0 replies
zrpx-hud is a comprehensive Heads-Up Display (HUD) system for FiveM ESX frameworks that provides players with essential information including health, armor, hunger, thirst, vehicle data, and server statistics. It features a modern, customizable interface with circular progress indicators, vehicle telemetry, notification system, and persistent vehicle mileage tracking.

Key Features
Core Player Information
Health Display: Circular progress indicator showing current health (0-100)

Armor Display: Circular progress indicator for body armor

Hunger/Thirst: ESX status integration with circular progress bars

Player ID: Display of current player's server ID

Player Count: Real-time count of connected players

Date & Time: Live system clock with smooth transitions

Vehicle Telemetry
Speedometer: Digital speed display in km/h with color-coded digits

Fuel Level: Progress bar with percentage and liter display

Engine Health: Progress bar showing engine condition

Vehicle Mileage: Persistent odometer tracking stored in database

Lock Status: Visual indicator showing vehicle lock state

Seatbelt Indicator: Toggleable seatbelt warning (bind to Y key)

Headlight Status: Low/high beam indicator with color coding

Engine Status: Visual indicator showing engine running state

Notification System
Minimap Notifications: Animated notifications positioned near minimap

Top Announcements: Server-wide announcements with custom icons

Sound Effects: Audio feedback for notifications

Queue System: Announcement queuing to prevent overlap

Customizable Icons: Font Awesome icon support

Safe Zone System
Zone Detection: Configurable safe zones based on player job

Visual Indicator: "Saugi zona" (Safe zone) shield icon when in protected areas

Polygon Support: Complex zone shapes using point arrays

Job-Based Access: Zones can be restricted to specific jobs

Location Display
Street Names: Real-time display of current street location

Smooth Transitions: Fade animations when location changes

Minimap Anchoring: Dynamic positioning relative to game minimap

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