• Rain Reflections (SSR) completely redone
• New puddle shader with better reflections and a more realistic look
• Added SSR on wet surfaces too
• Added tweakable parameter for puddle size scale
• Added capillary waves - not only during rain like vanilla game, as it's more realistic to have them without raindrops too (e.g., from wind, insects, ground vibrations...)
• Updated SSAO:
• Better shadow occlusion effect and improved AO radius (again)
• Increased shadow darkening for distant objects
• PostFX.fx
• Added color temperature with day-night settings
• Added new example presets:
• 'Cold' #reshade´n´resources
• 'LS' #reshade´n´resources
• and updated 'Vivid Summer' #reshade´n´resources
• QuantV_LUT.fx
• Added day-night settings to Global LUT too