(ONLY QBCORE) (FULLY OPEN SOURCE)
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
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NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
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There was a small error in the use weapon, just put the original line of the qb-inventory and everything will workNiceeee Dude! , NICE LIKE MAN! Is everything working?
There are missing statements in the client, that connect to NUI, I rebuilt the inventory base to upload interesting stuff to the forumquick question things such as car control tab do not appear when inside a car, also drops don't stay as props even if set to true on config?
REMEMBER: FOR THE USE WEAPON BUG PLEASE REPLACE THE LINE:
RegisterNetEvent('inventory:client:UseWeapon', function(weaponData, shootbool)
Paste the complete code and replace it in the one downloaded here and boom, guns fixed.
Replace with this:
RegisterNetEvent('inventory:client:UseWeapon', function(weaponData, shootbool)![]()
qb-inventory/client/main.lua at main · qbcore-framework/qb-inventory
Slot Based Inventory System Used With QB-Core :school_satchel: - qbcore-framework/qb-inventorygithub.com
(ALL OVER FROM NETEVENT)
Use the default config in the qb-core bro, it's as if you were using the default qb-inventory but with this crap, it's just the same. With the sounds, the interactions, everythingThanks for the info, is there a way to check inventory weight?
Does it work for real ?(ONLY QBCORE) (FULLY OPEN SOURCE)
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
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Lets go needed for my server for so long...(ONLY QBCORE) (FULLY OPEN SOURCE)
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
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for now only for qbcore, you can transform it yourself, but you should go side by side, maybe there are already githubs with enough information to move qb-inventory to ESX, it must already exist, it's a matter of searching, but I don't use ESX so I won't do it.can we use it in esx?
wow, when i have enough credit ill try it(ONLY QBCORE) (FULLY OPEN SOURCE)
NO LUA OBFUSCATOR, NO FXAP, WORKS FINE
PREVIEW
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