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QBUS Core Crafting v1.1 (2 Viewers)

crose

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Never did like the idea of this but it is a good script if you prefer the functionality it brings.
 

cowen

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I keep getting this error, anyone know how to fix it?
 

Misha123

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Core Crafting v1.1 for qbus framework. The original file kicking about was extremely broken. I've fixed all the errors and works as intended.

I have made a few changes to the original version:
  1. Images come from the qb-inventory file.
  2. Separate categories for locations. For example, gun crafting doesn't need to check a job but we don't want to display It in the job categories such as mechanics.
  3. replaced mysql-async with ghmattimysql
Preview: https://forum.cfx.re/t/core-craftin...eprints-queue-categories-success-rate/2622638

Enjoy ?
thanks
 

sixtyninefortwenty

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View attachment 629
I keep getting this error, anyone know how to fix it?


Fixed it,

it has an issue with new and old data.

i send you a new file. and give you the location where to replace it, (Make sure you make a backup for if it will not work for you!)

Download the mainlua.zip i have send.

extract it to desktop.

replace it here.


example
--> C:\txData\Server\resources\[Custom-Scripts]\core_crafting\client


Explanation,

Go to the Core_crafting
Go to Client
Make backup from main.lua
replace the old one with the new one.

Good luck. The rest you should figure out!
 

Attachments

  • mainlua.rar
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TheMaxx

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[ c-scripting-core] Creating script environments for core_crafting
[script:core_crafting] Error loading script server/main.lua in resource core_crafting: @core_crafting/server/main.lua:78: attempt to index a nil value (global 'QBCore')
[script:core_crafting] stack traceback:
[script:core_crafting] @core_crafting/server/main.lua:78: in main chunk

.sql file doesn't want to add to the player table either
 

CovaOCE

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Core Crafting v1.1 for qbus framework. The original file kicking about was extremely broken. I've fixed all the errors and works as intended.

I have made a few changes to the original version:
  1. Images come from the qb-inventory file.
  2. Separate categories for locations. For example, gun crafting doesn't need to check a job but we don't want to display It in the job categories such as mechanics.
  3. replaced mysql-async with ghmattimysql
Preview: https://forum.cfx.re/t/core-craftin...eprints-queue-categories-success-rate/2622638

Enjoy ?
gettings points :)
 

TheMaxx

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Is it for new QBcore or old ones? Thx
The old ones needs to be rewritten from fetch to execute and oxmysql updated and so forth
Also the sql for the new database will not work and needs reworked
 
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