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STANDALONE [ESX/QB] Wasabi’s Police Job Replacement | Latest Version ( Fully Open Source ) (2 Viewers)

fuziond

Active member
Joined
Aug 2, 2021
Messages
101
Reaction score
4
Points
18
Credits
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3ee97c183d3725f7dae5eb85cbbfc9d80471c64c.png
cee5f7d30202c118cf3f484f45a777995ed1235c.png

Wasabi’s ESX/QBCore Police Job Replacement👮‍​

Features​

  • Optimized with 0.00ms idle
  • Multiple LEO departments(No need for separate scripts for separate police jobs)
  • Full handcuff props and animations
  • Escorting animation
  • Keybinds for arrest(Configurable)
  • Resisting arrest via skill-check
  • Compatible with ox_inventory, qb-inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)
  • Tackling(Configurable)
  • Job Menu (Configurable)
  • Fine players(Compatible with QBCore, okokBilling and esx billing OR any billing can be added to open code)
  • Boss menu(Compatible with wasabi_multijob, qb-management and esx_society)
  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)
  • Optional target(By default compatible with qtarget/qb-target/ox_target)
  • Armory(Configurable by job grade)
  • Garage for land & air(Configurable by job grade)
  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)
  • Ability to incorporate jail script(See docs)
  • Ability to view suspect’s identification
  • Ability to view and revoke licenses
  • Most if not all of the pre-existing esx_policejob features
  • EXTREMELY configurable
  • Full replacement for any script that depends on esx_policejob
  • And more!

-=Stripped Content=-

LINK STATUS: WORKING
LINK STATUS CHECK: 15/10/2023 (DD/MM/YYYY)
Thanks man good price too
 

dube4101

Active member
Joined
Mar 17, 2024
Messages
122
Reaction score
6
Points
18
Credits
4

3ee97c183d3725f7dae5eb85cbbfc9d80471c64c.png
cee5f7d30202c118cf3f484f45a777995ed1235c.png

Wasabi’s ESX/QBCore Police Job Replacement👮‍​

Features​

  • Optimized with 0.00ms idle
  • Multiple LEO departments(No need for separate scripts for separate police jobs)
  • Full handcuff props and animations
  • Escorting animation
  • Keybinds for arrest(Configurable)
  • Resisting arrest via skill-check
  • Compatible with ox_inventory, qb-inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)
  • Tackling(Configurable)
  • Job Menu (Configurable)
  • Fine players(Compatible with QBCore, okokBilling and esx billing OR any billing can be added to open code)
  • Boss menu(Compatible with wasabi_multijob, qb-management and esx_society)
  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)
  • Optional target(By default compatible with qtarget/qb-target/ox_target)
  • Armory(Configurable by job grade)
  • Garage for land & air(Configurable by job grade)
  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)
  • Ability to incorporate jail script(See docs)
  • Ability to view suspect’s identification
  • Ability to view and revoke licenses
  • Most if not all of the pre-existing esx_policejob features
  • EXTREMELY configurable
  • Full replacement for any script that depends on esx_policejob
  • And more!

-=Stripped Content=-

LINK STATUS: WORKING
LINK STATUS CHECK: 15/10/2023 (DD/MM/YYYY)
The one i was looking ! Thanks
 
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