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ESX [ESX/QB] WASABI POLICEJOB [ OPEN SOURCE ] (1 Viewer)

mbeckann

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https://www.4shared.com/rar/3cbpGiLbge/wasabi_police.html?

  • Optimized with 0.00ms idle
  • Multiple LEO departments(No need for separate scripts for separate police jobs)
  • Full handcuff props and animations
  • Escorting animation
  • Keybinds for arrest(Configurable)
  • Resisting arrest via skill-check
  • Compatible with ox_inventory, qb-inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)
  • Tackling(Configurable)
  • Job Menu (Configurable)
  • Fine players(Compatible with QBCore, okokBilling and esx billing OR any billing can be added to open code)
  • Boss menu(Compatible with wasabi_multijob, qb-management and esx_society)
  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)
  • Optional target(By default compatible with qtarget/qb-target/ox_target)
  • Armory(Configurable by job grade)
  • Garage for land & air(Configurable by job grade)
  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)
  • Ability to incorporate jail script(See docs)
  • Ability to view suspect’s identification
  • Ability to view and revoke licenses
  • Most if not all of the pre-existing esx_policejob features
  • EXTREMELY configurable
  • Full replacement for any script that depends on esx_policejob
  • And more!

I know it's already been posted, but a bad link broke it. All credits to @1443_

 
  • Post hidden due to user being banned.

R_C

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Joined
Jul 6, 2023
Messages
9
Reaction score
1
Points
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Credits
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-=Stripped Content=-https://www.4shared.com/rar/3cbpGiLbge/wasabi_police.html?

  • Optimized with 0.00ms idle
  • Multiple LEO departments(No need for separate scripts for separate police jobs)
  • Full handcuff props and animations
  • Escorting animation
  • Keybinds for arrest(Configurable)
  • Resisting arrest via skill-check
  • Compatible with ox_inventory, qb-inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)
  • Tackling(Configurable)
  • Job Menu (Configurable)
  • Fine players(Compatible with QBCore, okokBilling and esx billing OR any billing can be added to open code)
  • Boss menu(Compatible with wasabi_multijob, qb-management and esx_society)
  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)
  • Optional target(By default compatible with qtarget/qb-target/ox_target)
  • Armory(Configurable by job grade)
  • Garage for land & air(Configurable by job grade)
  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)
  • Ability to incorporate jail script(See docs)
  • Ability to view suspect’s identification
  • Ability to view and revoke licenses
  • Most if not all of the pre-existing esx_policejob features
  • EXTREMELY configurable
  • Full replacement for any script that depends on esx_policejob
  • And more!

I know it's already been posted, but a bad link broke it. All credits to @1443_

God job, is a like
 

joonadevi

Member
Joined
Dec 9, 2022
Messages
10
Reaction score
2
Points
3
Credits
7
-=Stripped Content=-https://www.4shared.com/rar/3cbpGiLbge/wasabi_police.html?

  • Optimized with 0.00ms idle
  • Multiple LEO departments(No need for separate scripts for separate police jobs)
  • Full handcuff props and animations
  • Escorting animation
  • Keybinds for arrest(Configurable)
  • Resisting arrest via skill-check
  • Compatible with ox_inventory, qb-inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)
  • Tackling(Configurable)
  • Job Menu (Configurable)
  • Fine players(Compatible with QBCore, okokBilling and esx billing OR any billing can be added to open code)
  • Boss menu(Compatible with wasabi_multijob, qb-management and esx_society)
  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)
  • Optional target(By default compatible with qtarget/qb-target/ox_target)
  • Armory(Configurable by job grade)
  • Garage for land & air(Configurable by job grade)
  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)
  • Ability to incorporate jail script(See docs)
  • Ability to view suspect’s identification
  • Ability to view and revoke licenses
  • Most if not all of the pre-existing esx_policejob features
  • EXTREMELY configurable
  • Full replacement for any script that depends on esx_policejob
  • And more!

I know it's already been posted, but a bad link broke it. All credits to @1443_

good but qb version escrowed and cant use it properly you have to convert it from esx version to qb for it to work
 
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