Nice work1.Analysis of the package and client/attr8.lua to understand the exact format expected.
Here you will find my patch after hours of hard work to rewrite the missing paths.lua.
full source script link with broken paths.lua
just my paths.lua file that I rebuilt.
Update V1 (old script)
Update v2 (release August 27, 2025)
(update V2 PATCH NOTE: Z offset +3.5 applied automatically to all coords entries to avoid pier collisions)
Installation ; Put in
rtx_themepark/client/paths.lua
This is almost free work that I offer to the community, which took me 2 hours of intensive work to rebuild this file, so a little thank you and feedback is not too much I think!
Here's a quick rundown of what I did from A to Z for paths.lua:
2.Complete reconstruction of the global rollercoasterpaths table (1200 steps): at each step, 4 cars [1..4] with coordinates (vector3) + quaternions r#objectscoords1x/y/z/w.
3.Generation of an elliptical trajectory (Del Perro) with height profile; calculation of full 3D orientation (pitch + banking) based on slope & curvature; spacing of cars to the meter via arc-length.
4.Clean Lua export (global, indices 1..N) + verification of the loading order in fxmanifest (paths before attr8).