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QBUS [FIXED] Trucking Logistics Simulator [OPEN SOURCE] [LATEST QB-CORE] (1 Viewer)

.darknumber

Member
Apr 29, 2024
9
3
3
Credits
3





Country flag









Which line do I add this to ??
Im gonna do it myself and i will update it if you want
 
  • Post hidden due to user being banned.

shadid001

Well-known member
Nov 16, 2022
245
12
18
Credits
44
I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's functionalities


What i fixed:

- Converted to New QB-Core
- Fixed QB-VehicleKeys support and converted to its latest version
- Fixed all notifications and convert them to latest QBCore:Notify
- Optimzations to the code to reduce resmon
- Fixed SQL (wasn't working properly)
- Fixed Locales and Translations to the entire script (the script was using old Lang system)


Know issues:

- Weird handling on all trucks (not very realistic)
- The UI opens a little bit slowly (can't really fix it because it's all made with SQL which makes it slower)

Needed updates:

- Add GPS mark when going back to the garage
-
Probably an UI change

If you have any problems/questions please don't bother to write me in my Discord DM: @abyss_cl

To change the language of the script just change your
setr qb_locale "en" in your server cfg (in "en" put your language, en or es)

Download
-=Stripped Content=-
thx for the script bro
 
  • Post hidden due to user being banned.

khaosen

Active member
Mar 17, 2024
130
6
18
Credits
21
I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's functionalities


What i fixed:

- Converted to New QB-Core
- Fixed QB-VehicleKeys support and converted to its latest version
- Fixed all notifications and convert them to latest QBCore:Notify
- Optimzations to the code to reduce resmon
- Fixed SQL (wasn't working properly)
- Fixed Locales and Translations to the entire script (the script was using old Lang system)


Know issues:

- Weird handling on all trucks (not very realistic)
- The UI opens a little bit slowly (can't really fix it because it's all made with SQL which makes it slower)

Needed updates:

- Add GPS mark when going back to the garage
-
Probably an UI change

If you have any problems/questions please don't bother to write me in my Discord DM: @abyss_cl

To change the language of the script just change your
setr qb_locale "en" in your server cfg (in "en" put your language, en or es)

Download
-=Stripped Content=-
will buy decent fix + leak +rep
 

khaosen

Active member
Mar 17, 2024
130
6
18
Credits
21
I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's functionalities


What i fixed:

- Converted to New QB-Core
- Fixed QB-VehicleKeys support and converted to its latest version
- Fixed all notifications and convert them to latest QBCore:Notify
- Optimzations to the code to reduce resmon
- Fixed SQL (wasn't working properly)
- Fixed Locales and Translations to the entire script (the script was using old Lang system)


Know issues:

- Weird handling on all trucks (not very realistic)
- The UI opens a little bit slowly (can't really fix it because it's all made with SQL which makes it slower)

Needed updates:

- Add GPS mark when going back to the garage
-
Probably an UI change

If you have any problems/questions please don't bother to write me in my Discord DM: @abyss_cl

To change the language of the script just change your
setr qb_locale "en" in your server cfg (in "en" put your language, en or es)

Download
-=Stripped Content=-
trucks don't spawn, thats the only issue i think
 

leitoshere

Active member
Aug 14, 2024
70
2
8
Credits
726
I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's functionalities


What i fixed:

- Converted to New QB-Core
- Fixed QB-VehicleKeys support and converted to its latest version
- Fixed all notifications and convert them to latest QBCore:Notify
- Optimzations to the code to reduce resmon
- Fixed SQL (wasn't working properly)
- Fixed Locales and Translations to the entire script (the script was using old Lang system)


Know issues:

- Weird handling on all trucks (not very realistic)
- The UI opens a little bit slowly (can't really fix it because it's all made with SQL which makes it slower)

Needed updates:

- Add GPS mark when going back to the garage
-
Probably an UI change

If you have any problems/questions please don't bother to write me in my Discord DM: @abyss_cl

To change the language of the script just change your
setr qb_locale "en" in your server cfg (in "en" put your language, en or es)

Download
-=Stripped Content=-
nice script bro old but gold <3
 
  • Post hidden due to user being banned.

khaosen

Active member
Mar 17, 2024
130
6
18
Credits
21
I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's functionalities


What i fixed:

- Converted to New QB-Core
- Fixed QB-VehicleKeys support and converted to its latest version
- Fixed all notifications and convert them to latest QBCore:Notify
- Optimzations to the code to reduce resmon
- Fixed SQL (wasn't working properly)
- Fixed Locales and Translations to the entire script (the script was using old Lang system)


Know issues:

- Weird handling on all trucks (not very realistic)
- The UI opens a little bit slowly (can't really fix it because it's all made with SQL which makes it slower)

Needed updates:

- Add GPS mark when going back to the garage
-
Probably an UI change

If you have any problems/questions please don't bother to write me in my Discord DM: @abyss_cl

To change the language of the script just change your
setr qb_locale "en" in your server cfg (in "en" put your language, en or es)

Download
-=Stripped Content=-
if you take a job and not complete it (server crash, player leaving etc) others can't take that job: it shows it as "taken by someone else"
 

AbyssCL

Active member
Sep 11, 2023
78
36
18
Credits
4,187
if you take a job and not complete it (server crash, player leaving etc) others can't take that job: it shows it as "taken by someone else"
that's exactly how it supposed to work, if someone has a job the others can't take the same one to avoid problems with that (mostly to avoid people getting stuck into each other and bugging, etc).
 

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