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ESX Loaf housing with working garage (2 Viewers)

napo666

New member
Feb 27, 2023
3
0
1
Credits
1
LOAF HOUSING

- Working realestate job
- Included working garage
- SQL included too
- Working furniture store


-=Stripped Content=-



View attachment 5158


Currently the garages don't show at normal spots, it's only set to work with the houses so you can still use your old garage script with this one!

HOW TO:
- The job "rea" gives you F6 menu in which you can add/remove houses, choose interios etc.
- In config.lua it's currently disabled that players can buy houses, a realestate agent will have to give one to the player.
- You can't use the garage as an impound, if there's no car in the garage, you can't open it.
- Players can get into the house by doing /keys (you could keybind this in loaf_keysystem client.lua)
- You can buy furniture at postal code 3052. If you don't have postal codes it would be on the Senora Freeway next to the gasstation and scrapyard (see picture)
View attachment 5159
- Players can place furniture in their house, add a wardrobe and a storage space.
- Selling houses is enabled, players can use this to duplicate money. You could remove this option or set the resellPercent to 0 in loaf_housing Config.lua line 107 (same for ikea, that's line 103)
ty <3
 

hanspouw22

Member
Feb 4, 2023
12
0
1
Credits
2
LOAF HOUSING

- Working realestate job
- Included working garage
- SQL included too
- Working furniture store


-=Stripped Content=-



View attachment 5158


Currently the garages don't show at normal spots, it's only set to work with the houses so you can still use your old garage script with this one!

HOW TO:
- The job "rea" gives you F6 menu in which you can add/remove houses, choose interios etc.
- In config.lua it's currently disabled that players can buy houses, a realestate agent will have to give one to the player.
- You can't use the garage as an impound, if there's no car in the garage, you can't open it.
- Players can get into the house by doing /keys (you could keybind this in loaf_keysystem client.lua)
- You can buy furniture at postal code 3052. If you don't have postal codes it would be on the Senora Freeway next to the gasstation and scrapyard (see picture)
View attachment 5159
- Players can place furniture in their house, add a wardrobe and a storage space.
- Selling houses is enabled, players can use this to duplicate money. You could remove this option or set the resellPercent to 0 in loaf_housing Config.lua line 107 (same for ikea, that's line 103)
Nice one
 

ReaLet

Well-known member
Jun 8, 2021
969
58
48
Credits
3
LOAF HOUSING

- Working realestate job
- Included working garage
- SQL included too
- Working furniture store


-=Stripped Content=-



View attachment 5158


Currently the garages don't show at normal spots, it's only set to work with the houses so you can still use your old garage script with this one!

HOW TO:
- The job "rea" gives you F6 menu in which you can add/remove houses, choose interios etc.
- In config.lua it's currently disabled that players can buy houses, a realestate agent will have to give one to the player.
- You can't use the garage as an impound, if there's no car in the garage, you can't open it.
- Players can get into the house by doing /keys (you could keybind this in loaf_keysystem client.lua)
- You can buy furniture at postal code 3052. If you don't have postal codes it would be on the Senora Freeway next to the gasstation and scrapyard (see picture)
View attachment 5159
- Players can place furniture in their house, add a wardrobe and a storage space.
- Selling houses is enabled, players can use this to duplicate money. You could remove this option or set the resellPercent to 0 in loaf_housing Config.lua line 107 (same for ikea, that's line 103)
Rep!
 
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