truesunnyd
Active member
I will send you a updated one now. Standbyim a noob, can you be more specific
I will send you a updated one now. Standbyim a noob, can you be more specific
Try this one outim a noob, can you be more specific
hmmm interesting, I have never ran into that problem before.work but not all...the volume is 20 max. and the sound dont lissent ;(
Thank you so much!Try this one out
NicePREVIEW
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This script is set for QBUS. Not sure if someone else already uploaded or not. You are able to set different locations / jobs for people to play music and also set the range (distance) the music is able to go.
You will need to download MusicEverywhere and xsound and start each source as it's own.
I enjoy this script so I hope you guys do as well
a little glitchyPREVIEW
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This script is set for QBUS. Not sure if someone else already uploaded or not. You are able to set different locations / jobs for people to play music and also set the range (distance) the music is able to go.
You will need to download MusicEverywhere and xsound and start each source as it's own.
I enjoy this script so I hope you guys do as well
I'm assuming you have downloaded xsound from the original download?View attachment 1787
Getting this error
did you ever find a fix? i get the same thing[ c-scripting-core] Creating script environments for MusicEverywhere
[script:MusicEverywhe] Error loading script server/main.lua in resource MusicEverywhere: @MusicEverywhere/server/main.lua:4: attempt to index a nil value (global 'QBCore')
[script:MusicEverywhe] stack traceback:
[script:MusicEverywhe] @MusicEverywhere/server/main.lua:4: in main chunk
nice leakPREVIEW
DOWNLOAD
This script is set for QBUS. Not sure if someone else already uploaded or not. You are able to set different locations / jobs for people to play music and also set the range (distance) the music is able to go.
You will need to download MusicEverywhere and xsound and start each source as it's own.
I enjoy this script so I hope you guys do as well
ookI will send you a updated one now. Standby