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ESX OkOk TalkToNpc (2 Viewers)

  • Post hidden due to user being banned.
  • Post hidden due to user being banned.

dovydas

Member
Dec 8, 2021
20
0
1
Credits
0
[PREVIEW]
Okok Talk to NPC

[How it works]

Informations:

The camera is automatically positioned and rotated according to the NPC’s position and rotation (basically you just need to set the NPC’s coordinate and heading);You can set up to 6 options/actions (it is possible and easy to add more if you want, just send me a message);The okokTextUI script can be disabled by simply setting Config.OkokTextUI = false on the config file;The animation time can be easily changed on the config file;The minimap is hidden by default when interacting with an NPC (possible to disable it on the config file).

In the config file you are able to set:

The NPC you want to spawn;The NPC name (that appears on the top of the interface);The NPC’s dialog message;The NPC coordinates and rotation;The interaction range (how close you have to be to interact with them);The options displayed on the interface and which event they trigger;The jobs allowed to interact with the NPC (possible to have no jobs, just leave it empty).

[Optimization]

This script is fully optimized.

Tested with 350 NPC’s:

Idle: 0.03-0.04ms;Near an NPC: 0.07 - 0.12ms.

Obviously you won’t have 350 NPC’s in your server, so the values will be lower.

[Config]

XML:
Config.Key = 38 -- [E] Key to open the interaction, check here the keys ID: https://docs.fivem.net/docs/game-references/controls/#controls Config.AutoCamPosition = true -- If true it'll set the camera position automatically Config.AutoCamRotation = true -- If true it'll set the camera rotation automatically Config.HideMinimap = true -- If true it'll hide the minimap when interacting with an NPC Config.UseOkokTextUI = true -- If true it'll use okokTextUI Config.CameraAnimationTime = 1000 -- Camera animation time: 1000 = 1 second Config.TalkToNPC = {     {         npc = 'u_m_y_abner',                                         -- Website too see peds name:         header = 'Employee of the',                                 -- Text over the name         name = 'Pacific Bank',                                         -- Text under the header         uiText = "Pacific Bank's Employee",                            -- Name shown on the notification when near the NPC         dialog = 'Hey, how can I help you?',                        -- Text showm on the message bubble         coordinates = vector3(254.17, 222.8, 105.3),                 -- coordinates of NPC         heading = 160.0,                                            -- Heading of NPC (needs decimals, 0.0 for example)         camOffset = vector3(0.0, 0.0, 0.0),                         -- Camera position relative to NPC     | (only works if Config.AutoCamPosition = false)         camRotation = vector3(0.0, 0.0, 0.0),                        -- Camera rotation                     | (only works if Config.AutoCamRotation = false)         interactionRange = 2.5,                                     -- From how far the player can interact with the NPC         options = {                                                    -- Options shown when interacting (Maximum 6 options per NPC)             {'Where is the toilet?', 'okokTalk:toilet', 'c'},        -- 'c' for client             {'How can I rob the bank?', 'okokTalk:rob', 'c'},        -- 's' for server (if you write something else it'll be server by default)             {"I want to access my safe.", 'okokTalk:safe', 'c'},             {"I want to make a new credit card.", 'okokTalk:card', 'c'},             {"I lost my credit card.", 'okokTalk:lost', 'c'},             {"Is Jennifer working?", 'okokTalk:jennifer', 'c'},         },         jobs = {                                                    -- Jobs that can interact with the NPC                      },     },     --[[     -- This is the template to create new NPCs     {         npc = "",         header = "",         name = "",         uiText = "",         dialog = "",         coordinates = vector3(0.0, 0.0, 0.0),         heading = 0.0,         camOffset = vector3(0.0, 0.0, 0.0),         camRotation = vector3(0.0, 0.0, 0.0),         interactionRange = 0,         options = {             {"", 'client:event', 'c'},             {"", 'client:event', 'c'},             {"", 'client:event', 'c'},             {"", 'server:event', 's'},             {"", 'server:event', 's'},             {"", 'server:event', 's'},         },         jobs = {    -- Example jobs             'police',             'ambulance',         },     },     ]]-- }

-=Stripped Content=-
any way to optimize this easy
 

dovydas

Member
Dec 8, 2021
20
0
1
Credits
0
[PREVIEW]
Okok Talk to NPC

[How it works]

Informations:

The camera is automatically positioned and rotated according to the NPC’s position and rotation (basically you just need to set the NPC’s coordinate and heading);You can set up to 6 options/actions (it is possible and easy to add more if you want, just send me a message);The okokTextUI script can be disabled by simply setting Config.OkokTextUI = false on the config file;The animation time can be easily changed on the config file;The minimap is hidden by default when interacting with an NPC (possible to disable it on the config file).

In the config file you are able to set:

The NPC you want to spawn;The NPC name (that appears on the top of the interface);The NPC’s dialog message;The NPC coordinates and rotation;The interaction range (how close you have to be to interact with them);The options displayed on the interface and which event they trigger;The jobs allowed to interact with the NPC (possible to have no jobs, just leave it empty).

[Optimization]

This script is fully optimized.

Tested with 350 NPC’s:

Idle: 0.03-0.04ms;Near an NPC: 0.07 - 0.12ms.

Obviously you won’t have 350 NPC’s in your server, so the values will be lower.

[Config]

XML:
Config.Key = 38 -- [E] Key to open the interaction, check here the keys ID: https://docs.fivem.net/docs/game-references/controls/#controls Config.AutoCamPosition = true -- If true it'll set the camera position automatically Config.AutoCamRotation = true -- If true it'll set the camera rotation automatically Config.HideMinimap = true -- If true it'll hide the minimap when interacting with an NPC Config.UseOkokTextUI = true -- If true it'll use okokTextUI Config.CameraAnimationTime = 1000 -- Camera animation time: 1000 = 1 second Config.TalkToNPC = {     {         npc = 'u_m_y_abner',                                         -- Website too see peds name:         header = 'Employee of the',                                 -- Text over the name         name = 'Pacific Bank',                                         -- Text under the header         uiText = "Pacific Bank's Employee",                            -- Name shown on the notification when near the NPC         dialog = 'Hey, how can I help you?',                        -- Text showm on the message bubble         coordinates = vector3(254.17, 222.8, 105.3),                 -- coordinates of NPC         heading = 160.0,                                            -- Heading of NPC (needs decimals, 0.0 for example)         camOffset = vector3(0.0, 0.0, 0.0),                         -- Camera position relative to NPC     | (only works if Config.AutoCamPosition = false)         camRotation = vector3(0.0, 0.0, 0.0),                        -- Camera rotation                     | (only works if Config.AutoCamRotation = false)         interactionRange = 2.5,                                     -- From how far the player can interact with the NPC         options = {                                                    -- Options shown when interacting (Maximum 6 options per NPC)             {'Where is the toilet?', 'okokTalk:toilet', 'c'},        -- 'c' for client             {'How can I rob the bank?', 'okokTalk:rob', 'c'},        -- 's' for server (if you write something else it'll be server by default)             {"I want to access my safe.", 'okokTalk:safe', 'c'},             {"I want to make a new credit card.", 'okokTalk:card', 'c'},             {"I lost my credit card.", 'okokTalk:lost', 'c'},             {"Is Jennifer working?", 'okokTalk:jennifer', 'c'},         },         jobs = {                                                    -- Jobs that can interact with the NPC                      },     },     --[[     -- This is the template to create new NPCs     {         npc = "",         header = "",         name = "",         uiText = "",         dialog = "",         coordinates = vector3(0.0, 0.0, 0.0),         heading = 0.0,         camOffset = vector3(0.0, 0.0, 0.0),         camRotation = vector3(0.0, 0.0, 0.0),         interactionRange = 0,         options = {             {"", 'client:event', 'c'},             {"", 'client:event', 'c'},             {"", 'client:event', 'c'},             {"", 'server:event', 's'},             {"", 'server:event', 's'},             {"", 'server:event', 's'},         },         jobs = {    -- Example jobs             'police',             'ambulance',         },     },     ]]-- }

-=Stripped Content=-
how to
use
 

ReaLet

Well-known member
Jun 8, 2021
969
58
48
Credits
3
Rep!
[PREVIEW]
Okok Talk to NPC

[How it works]

Informations:

The camera is automatically positioned and rotated according to the NPC’s position and rotation (basically you just need to set the NPC’s coordinate and heading);You can set up to 6 options/actions (it is possible and easy to add more if you want, just send me a message);The okokTextUI script can be disabled by simply setting Config.OkokTextUI = false on the config file;The animation time can be easily changed on the config file;The minimap is hidden by default when interacting with an NPC (possible to disable it on the config file).

In the config file you are able to set:

The NPC you want to spawn;The NPC name (that appears on the top of the interface);The NPC’s dialog message;The NPC coordinates and rotation;The interaction range (how close you have to be to interact with them);The options displayed on the interface and which event they trigger;The jobs allowed to interact with the NPC (possible to have no jobs, just leave it empty).

[Optimization]

This script is fully optimized.

Tested with 350 NPC’s:

Idle: 0.03-0.04ms;Near an NPC: 0.07 - 0.12ms.

Obviously you won’t have 350 NPC’s in your server, so the values will be lower.

[Config]

XML:
Config.Key = 38 -- [E] Key to open the interaction, check here the keys ID: https://docs.fivem.net/docs/game-references/controls/#controls Config.AutoCamPosition = true -- If true it'll set the camera position automatically Config.AutoCamRotation = true -- If true it'll set the camera rotation automatically Config.HideMinimap = true -- If true it'll hide the minimap when interacting with an NPC Config.UseOkokTextUI = true -- If true it'll use okokTextUI Config.CameraAnimationTime = 1000 -- Camera animation time: 1000 = 1 second Config.TalkToNPC = {     {         npc = 'u_m_y_abner',                                         -- Website too see peds name:         header = 'Employee of the',                                 -- Text over the name         name = 'Pacific Bank',                                         -- Text under the header         uiText = "Pacific Bank's Employee",                            -- Name shown on the notification when near the NPC         dialog = 'Hey, how can I help you?',                        -- Text showm on the message bubble         coordinates = vector3(254.17, 222.8, 105.3),                 -- coordinates of NPC         heading = 160.0,                                            -- Heading of NPC (needs decimals, 0.0 for example)         camOffset = vector3(0.0, 0.0, 0.0),                         -- Camera position relative to NPC     | (only works if Config.AutoCamPosition = false)         camRotation = vector3(0.0, 0.0, 0.0),                        -- Camera rotation                     | (only works if Config.AutoCamRotation = false)         interactionRange = 2.5,                                     -- From how far the player can interact with the NPC         options = {                                                    -- Options shown when interacting (Maximum 6 options per NPC)             {'Where is the toilet?', 'okokTalk:toilet', 'c'},        -- 'c' for client             {'How can I rob the bank?', 'okokTalk:rob', 'c'},        -- 's' for server (if you write something else it'll be server by default)             {"I want to access my safe.", 'okokTalk:safe', 'c'},             {"I want to make a new credit card.", 'okokTalk:card', 'c'},             {"I lost my credit card.", 'okokTalk:lost', 'c'},             {"Is Jennifer working?", 'okokTalk:jennifer', 'c'},         },         jobs = {                                                    -- Jobs that can interact with the NPC                      },     },     --[[     -- This is the template to create new NPCs     {         npc = "",         header = "",         name = "",         uiText = "",         dialog = "",         coordinates = vector3(0.0, 0.0, 0.0),         heading = 0.0,         camOffset = vector3(0.0, 0.0, 0.0),         camRotation = vector3(0.0, 0.0, 0.0),         interactionRange = 0,         options = {             {"", 'client:event', 'c'},             {"", 'client:event', 'c'},             {"", 'client:event', 'c'},             {"", 'server:event', 's'},             {"", 'server:event', 's'},             {"", 'server:event', 's'},         },         jobs = {    -- Example jobs             'police',             'ambulance',         },     },     ]]-- }

-=Stripped Content=-
Rep!
 

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