- Most important thing: dynamic codebase;
- You can add as many animations as you want;
- You can add as many custom actions as you want;
- Basic translations with dynamic syntax for new actions/animations;
- Straight forward UI menu, controllable with keyboard or mouse;
- You can adapt the resource to any framework or custom codebase;
First of all, if you’re using resource as standalone, please enable spawn command in config, if needed add ace permissions for command to your server.cfg.
Then, please set default keybinds in config or leave them empty and make sure you set them in-game in Settigs → Keybinds → FiveM.
[Support]
Currently this script supports ESX, QBox, QB with ox-inventory and qb-inventory out of the box. It also requires ox_lib as dependency.
After pet is spawned, you’ll have two binds available, one is to open basic menu, without any selection.
Second bind is more advanced, with first click pointer will appear to select position in world or entity (like NPC, Player or Vehicle), after you have position or entity of your liking selected, press it again and it’ll open menu with different options.