guestuser__
Active member
Disclaimer:
This is a full re-write, many files have changed.
You will NEED to completely replace the script for it to function correctly.
There are alot of changes over a long period of time, so there may be more than I've listed here.
- New Features:
- Seatbelt and Harness control
- Now players get harness prop attached to them when use a vehicle harness
- These are persistant on each vehicle and can only be removed with the toolbox
- Extra Damages are now integrated into the script
- No need for `qb-mechanicjob` to be running aswell anymore
- This allows for better control and less errors related to damages
- Allows for new upgrades and items to be added related
- Support for `OX_Target`, `OX_Lib Context Menus`, `OX_Lib ProgressBars`, `OX_Inventory`, `OX_Lib's Notifications`
- Added new Item + Feature `AntiLag` (2step)
- For the boy racers
- Added usable `Car Lifts` to the script
- Specify each location in locations.lua
- Can take control of carlifts in locations, as long as they are two separate models eg. Gabz Tuners
- Server Synced
Changes:
- More Chameleon paints!
- Fix `SetXenon` warning Spam (hopefully)
- Slight change to `GetVehicleProperties` function
- Hopefully fixed livery issues for people
- Update location support for Gabz Benny's MLO
- Update `qs-inventory` sql support
- Completely Reorganised the `config.lua`
- Better readability and more toggles
- Completely rewrote `repair.lua`
- More Optimized, Fixed animations
- Removed tyre change animations as it wasn't playing well with other scripts
- Added an attempt to reduce `qb-mechanicjob` related spam
- Greatly improved stash removal of items, no more "tidyStash" exploits!
- Compeletly re-wrote `check_tunes.lua`
- Alot more optimzied and now supports `ox_lib` context menus
- More organised and smarterer
- Rewrite of `paint.lua`
- General Optimizations
- Redesign of the RGB/HEX Picker menus to accomodate `ox_lib`
- This merges hex and rgb menus together but adds more behind the scenes functionality
- Refactored and Optimized `nos.lua`
- General Optimizations
- Redesign of the RGB/HEX Picker menus to accomodate `ox_lib`
- This merges hex and rgb menus together but adds more behind the scenes functionality
- New sputtering `nos` effect for when boosting too long
- Refactored and Optimized `xenons.lua`
- Moved and refactored the `Config.Locations` to `shared/locations.lua`
- Moved and refactored functions from `locations.lua` to `client/locfunctions.lua`
- Added the ability to add certain vehicle or modification restrictions for each location
- eg. set a location to ONLY be able to for repairs
- Greatly reduced the amount of files in the script
- cosmetic based events all run from `cosmetics.lua`
- Vehicle extras are now available through `externals` item by default
- Added support for roof liveries, used with the livery item
- `police.lua` is completely replaced by a new file `emergency.lua`
- This is a rewrite making it possible to add any cosmetic to the emergency mech bench
- Locations are now kept in the config with the toggles for what should be changeable
- Added every possible cosmetic and several performance upgrades
- Added config option `LockEmergency` to lock bench to only Emergency Class vehicles
- Rewrote how `manualrepair.lua` benches handle calculcations
- You can repair vehicles with a value of $0
- Improved `preview.lua` functions, more optimized
- Exploit prevention, the plate now changes when previewing
- When you stop, it resets their plate
- This stops players saving their previewed vehicles
- Extras now available in the preview menu
- Added "Stop Previewing" button for the people who cba getting out of their car
- Support for RoadPhone `/preview` mail messages
- Fixes to preview printouts, some item names were wrong
Staff Edit
Moved to https://highleaks.com/index.php?thr...m-mechanic-v3-0-qbcore-mechanic-script.21582/
This is a full re-write, many files have changed.
You will NEED to completely replace the script for it to function correctly.
There are alot of changes over a long period of time, so there may be more than I've listed here.
- New Features:
- Seatbelt and Harness control
- Now players get harness prop attached to them when use a vehicle harness
- These are persistant on each vehicle and can only be removed with the toolbox
- Extra Damages are now integrated into the script
- No need for `qb-mechanicjob` to be running aswell anymore
- This allows for better control and less errors related to damages
- Allows for new upgrades and items to be added related
- Support for `OX_Target`, `OX_Lib Context Menus`, `OX_Lib ProgressBars`, `OX_Inventory`, `OX_Lib's Notifications`
- Added new Item + Feature `AntiLag` (2step)
- For the boy racers
- Added usable `Car Lifts` to the script
- Specify each location in locations.lua
- Can take control of carlifts in locations, as long as they are two separate models eg. Gabz Tuners
- Server Synced
Changes:
- More Chameleon paints!
- Fix `SetXenon` warning Spam (hopefully)
- Slight change to `GetVehicleProperties` function
- Hopefully fixed livery issues for people
- Update location support for Gabz Benny's MLO
- Update `qs-inventory` sql support
- Completely Reorganised the `config.lua`
- Better readability and more toggles
- Completely rewrote `repair.lua`
- More Optimized, Fixed animations
- Removed tyre change animations as it wasn't playing well with other scripts
- Added an attempt to reduce `qb-mechanicjob` related spam
- Greatly improved stash removal of items, no more "tidyStash" exploits!
- Compeletly re-wrote `check_tunes.lua`
- Alot more optimzied and now supports `ox_lib` context menus
- More organised and smarterer
- Rewrite of `paint.lua`
- General Optimizations
- Redesign of the RGB/HEX Picker menus to accomodate `ox_lib`
- This merges hex and rgb menus together but adds more behind the scenes functionality
- Refactored and Optimized `nos.lua`
- General Optimizations
- Redesign of the RGB/HEX Picker menus to accomodate `ox_lib`
- This merges hex and rgb menus together but adds more behind the scenes functionality
- New sputtering `nos` effect for when boosting too long
- Refactored and Optimized `xenons.lua`
- Moved and refactored the `Config.Locations` to `shared/locations.lua`
- Moved and refactored functions from `locations.lua` to `client/locfunctions.lua`
- Added the ability to add certain vehicle or modification restrictions for each location
- eg. set a location to ONLY be able to for repairs
- Greatly reduced the amount of files in the script
- cosmetic based events all run from `cosmetics.lua`
- Vehicle extras are now available through `externals` item by default
- Added support for roof liveries, used with the livery item
- `police.lua` is completely replaced by a new file `emergency.lua`
- This is a rewrite making it possible to add any cosmetic to the emergency mech bench
- Locations are now kept in the config with the toggles for what should be changeable
- Added every possible cosmetic and several performance upgrades
- Added config option `LockEmergency` to lock bench to only Emergency Class vehicles
- Rewrote how `manualrepair.lua` benches handle calculcations
- You can repair vehicles with a value of $0
- Improved `preview.lua` functions, more optimized
- Exploit prevention, the plate now changes when previewing
- When you stop, it resets their plate
- This stops players saving their previewed vehicles
- Extras now available in the preview menu
- Added "Stop Previewing" button for the people who cba getting out of their car
- Support for RoadPhone `/preview` mail messages
- Fixes to preview printouts, some item names were wrong
Staff Edit
Moved to https://highleaks.com/index.php?thr...m-mechanic-v3-0-qbcore-mechanic-script.21582/
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