martonavajas2
Member
i like this release keep up the good work :3
Is this any better than esx_policejob?pls accept my application, daniontopp@gmail.com
How is it bro, is it stable to use??thanks for sharing this amazing script
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AdvancedPoliceJob-WS1920×1080 257 KB
Wasabi’s ESX/Police Job Replacement
-=Stripped Content=-
Background
I’ve created this script as much more immersive experience for both your law enforcement and your criminals! With features requested from my community members such as resisting arrest, tackling, multiple LEO departments, and full animations/props; this resource will serve as a necessity for your server.
Features
Frequent updates / feature additions planned so stay tuned!
- Optimized with 0.00ms idle
- Multiple LEO departments(No need for separate scripts for separate police jobs)
- Full handcuff props and animations
- Escorting animation
- Keybinds for arrest(Configurable)
- Resisting arrest via skill-check
- Compatible with ox_inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)
- Tackling(Configurable)
- Job Menu (Configurable)
- Fine players(Compatible with QBCore, okokBilling and esx billing OR any billing can be added to open code)
- Boss menu(Compatible with wasabi_multijob, qb-management and esx_society)
- Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)
- Optional target(By default compatible with qtarget/qb-target/ox_target)
- Armory(Configurable by job grade)
- Garage for land & air(Configurable by job grade)
- Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)
- Ability to incorporate jail script(See docs)
- Ability to view suspect’s identification
- Ability to view and revoke licenses
- Most if not all of the pre-existing esx_policejob features
- EXTREMELY configurable
- Full replacement for any script that depends on esx_policejob
- And more!
Configuration
config.lua
Special Note: 100% functional/tested for ESX 1.2 and above; there is no guarantee at this time for older versions of es_extended!