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NoPixel 4.0 Inventory | FREE

suldmn suldmn Started 95 replies 14,963 views
#1
I made this and i can't do more . Hope someone use this and made it better . Thank you
https://gofile.io/d/YWWNwK
#21
its just color changing cost that much i think https://github.com/ItzMuri/ps-inventory
#22
gg nice work. I love NP 4.0 Icons pack
#23
i dont know last time without doing anything i lost my 345 credit , Anyone know my issue
#24
Looks very cool, I want one too
#25




crownvkr,

wrote:



[attachment removed] i have nopixel inventory icon too




Can u publish please ?[/attachment]
#26
this is one of the worth things i paid here!! this is not a scam its real and very good build
#27
question... where do i get Ir_skeleton?
#28




ozziad,

wrote:



its just color changing cost that much i think https://github.com/ItzMuri/ps-inventory




yea fr, its literally the same thing
#29




88scripts,

wrote:



question... where do i get Ir_skeleton?




What is Lr_skeleton?
#30
Has anyone got it working with the health system? Like with the HP bars for Head, Left Leg, etc?
#31




joeymark,

wrote:



Has anyone got it working with the health system? Like with the HP bars for Head, Left Leg, etc?




Yeah have its not that hard if you know a bit of coding
#32




Freedom,

wrote:



Yeah have its not that hard if you know a bit of coding




But are you using the s4 health system? Cuz I took a look at the files and found the skelly line. Could you guide me at least on where to start looking? I'm looking forward on trying to implement it myself but I need some help on where to start looking.
#33




joeymark,

wrote:



But are you using the s4 health system? Cuz I took a look at the files and found the skelly line. Could you guide me at least on where to start lookin...






No have my own system for damage.

so far i can see in the s4 you need to create a export from the javascript.



i only look up the code did not test this.



what i can see so far are this the part names of s4.

head

chest

lArm

rArm

lKnee

rKnee



So maybe this will help you out





exports('getHealthForBodyParts', () => {

let bodyPartsHealth = {

head: 100,

chest: 100,

lArm: 100,

rArm: 100,

lKnee: 100,

rKnee: 100

};

$.each(cacheData.data.injuresD, function (i, v) {

if(configg.BoneLabelText[v.bid].name == 'Head') {

bodyPartsHealth.head = bodyPartsHealth.head - (v.count * 10);

if (bodyPartsHealth.head < 0) {

bodyPartsHealth.head = 0;

}

} else if(configg.BoneLabelText[v.bid].name == 'Chest') {

bodyPartsHealth.chest = bodyPartsHealth.chest - (v.count * 10);

if (bodyPartsHealth.chest < 0) {

bodyPartsHealth.chest = 0;

}

} else if(configg.BoneLabelText[v.bid].name == 'LArm') {

bodyPartsHealth.lArm = bodyPartsHealth.lArm - (v.count * 10);

if (bodyPartsHealth.lArm < 0) {

bodyPartsHealth.lArm = 0;

}

} else if(configg.BoneLabelText[v.bid].name == 'RArm') {

bodyPartsHealth.rArm = bodyPartsHealth.rArm - (v.count * 10);

if (bodyPartsHealth.rArm < 0) {

bodyPartsHealth.rArm = 0;

}

} else if(configg.BoneLabelText[v.bid].name == 'LKnee') {

bodyPartsHealth.lKnee = bodyPartsHealth.lKnee - (v.count * 10);

if (bodyPartsHealth.lKnee < 0) {

bodyPartsHealth.lKnee = 0;

}

} else if(configg.BoneLabelText[v.bid].name == 'RKnee') {

bodyPartsHealth.rKnee = bodyPartsHealth.rKnee - (v.count * 10);

if (bodyPartsHealth.rKnee < 0) {

bodyPartsHealth.rKnee = 0;

}

}

});

return bodyPartsHealth;

});

[/v][/v][/v][/v][/v][/v]
#34
i laso have that too XD
#35




xTomatomanx,

wrote:



i laso have that too XD




nice.. still strugeling with the clothing part that when you use a clothing pease it go the the right slot and that the slot only accepts a shirt on the shirt slot and no other items.

only the drag and drop is killing me.
#36




Freedom,

wrote:



nice.. still strugeling with the clothing part that when you use a clothing pease it go the the right slot and that the slot only accepts a shirt on t...




Im still working on that, I just finished the player and backpack. I use react for it, maybe do something that depends for what item needed for it like if item dragg is glasses == glasses
#37




xTomatomanx,

wrote:



Im still working on that, I just finished the player and backpack. I use react for it, maybe do something that depends for what item needed for it lik...




OKe nice :) you i have on thes moment 1 slot the need to put a Bag item in it then the can use the slots of a backpack only stugling with the part of a filter that says your not a bag so go back to the old slot you can from.



tryed

revert stop start for it (jquery) and the moment it works i can duplicate items with it so its a headkiller for now.



https://ibb.co/6sJ48dQ
#38




Freedom,

wrote:



OKe nice :) you i have on thes moment 1 slot the need to put a Bag item in it then the can use the slots of a backpack only stugling with the part of ...




you mean the find slot available? I updating my items realtime with database using fetch in react so it wont had duplications.
#39




xTomatomanx,

wrote:



you mean the find slot available? I updating my items realtime with database using fetch in react so it wont had duplications.




Oke thats a good one. i really need to look in to react you can do so mutch more with it only then i need to convert it and that will be a pain xD
#40
inventory works for qbcore? and is it fully functional? Is it open source?