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Hamza,
wrote:
I don't have v2, refund me please
-=Stripped Content=-
-=Stripped Content=-
its v2 admin after u buying u want refund
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Ghost_90,
wrote:
its v2 admin after u buying u want refund
fxmanifest = version '1.10.3' V1 ? the version that we offer you and v1 not v2
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Hamza,
wrote:
fxmanifest = version '1.10.3' V1 ? the version that we offer you and v1 not v2
take ur credit back and please dont buy again next time u buy i didnt give u back
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Also, it connects you to their API to verify the token
-- Server identification function for Luxu API
local function identifyServerWithAPI()
-- Get license key token from server configuration
local licenseToken = GetConvar("sv_licenseKeyToken", "FALSE")
-- Validate license token exists
if licenseToken == "" or licenseToken == "FALSE" then
Luxu.print.error("ERROR IDENTIFYING SERVER")
return
end
-- Prepare server identification data
local identificationData = {
token = licenseToken,
web_baseUrl = GetConvar("sv_webBaseUrl", "FALSE"),
server_name = GetConvar("sv_hostname", "FALSE"),
luxu_admin_version = GetResourceMetadata(GetCurrentResourceName(), "version", 0),
artifacts = GetConvar("buildNumber", "FALSE"),
game_build = GetConvar("sv_enforceGameBuild", "FALSE")
}
-- Send identification request to Luxu API
PerformHttpRequest(
"https://api.luxu.gg/identify",
function(responseCode)
-- Handle response codes
if responseCode == 200 then
-- Success - server identified
elseif responseCode == 401 then
-- Unauthorized - invalid token
end
end,
"POST",
json.encode(identificationData)
)
end
-- Server identification function for Luxu API
local function identifyServerWithAPI()
-- Get license key token from server configuration
local licenseToken = GetConvar("sv_licenseKeyToken", "FALSE")
-- Validate license token exists
if licenseToken == "" or licenseToken == "FALSE" then
Luxu.print.error("ERROR IDENTIFYING SERVER")
return
end
-- Prepare server identification data
local identificationData = {
token = licenseToken,
web_baseUrl = GetConvar("sv_webBaseUrl", "FALSE"),
server_name = GetConvar("sv_hostname", "FALSE"),
luxu_admin_version = GetResourceMetadata(GetCurrentResourceName(), "version", 0),
artifacts = GetConvar("buildNumber", "FALSE"),
game_build = GetConvar("sv_enforceGameBuild", "FALSE")
}
-- Send identification request to Luxu API
PerformHttpRequest(
"https://api.luxu.gg/identify",
function(responseCode)
-- Handle response codes
if responseCode == 200 then
-- Success - server identified
elseif responseCode == 401 then
-- Unauthorized - invalid token
end
end,
"POST",
json.encode(identificationData)
)
end
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BumpyJohnson,
wrote:
Also, it connects you to their API to verify the token
-- Server identification function for Luxu API
local function identifyServerWithAPI()
-- Get l...
-- Server identification function for Luxu API
local function identifyServerWithAPI()
-- Get l...
sv token mean ur keymaster key read first full then say
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Ghost_90,
wrote:
sv token mean ur keymaster key read first full then say
Read the function what it does if you have some lua knowledge then speak :)
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BumpyJohnson,
wrote:
Also, it connects you to their API to verify the token
-- Server identification function for Luxu API
local function identifyServerWithAPI()
-- Get l...
-- Server identification function for Luxu API
local function identifyServerWithAPI()
-- Get l...
so what? you can just return true from that function? that would make sense if the server was encrypted. the API doesn't return anything besides a boolean
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I'd like to use it on my test server, so if you could please fix what ever errors in qb core framework console then send it to me please? I'll own you one back