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nightss,
wrote:
Tons of errors, unusable right now.
Housing is obfuscated with errors, so it's not repairable.
Probably gonna need 20 credits back. I'm st...
Housing is obfuscated with errors, so it's not repairable.
Probably gonna need 20 credits back. I'm st...
Honestly the code looks crazy as like l1 l2 etc as variables but give it chat gpt and ask it to fix the specific issue your having and it works, tho Ive not tested absojletely everything in it yet there may be other errors to fix, once its tested properly ill update but for now
-- =========================
-- QS unified NUI focus patch (bottom-only)
-- =========================
local QS_uiOpen = false
-- central focus helper (ties cursor to focus; runs tablet anims; clears camera flag)
local function QS_SetFocus(state, notablet)
SetNuiFocus(state, state) -- keep mouse visibility tied to focus
if SetNuiFocusKeepInput then SetNuiFocusKeepInput(false) end
if state then
if not notablet and TabletAnimation then
TabletAnimation(true, nil, true)
end
else
if Globals then Globals.CameraCreateMenu = false end
if TabletAnimation then TabletAnimation(false, nil, true) end
end
end
-- one place that closes every UI and fully drops focus/cursor
local function QS_CloseAll()
if ToggleNewMDT then ToggleNewMDT(false) end
if TogleMdt then TogleMdt(false) end
if ToggleLargue then ToggleLargue(false) end
QS_SetFocus(false)
-- safety: double-clear in case anything stuck around
SetNuiFocus(false, false)
if SetNuiFocusKeepInput then SetNuiFocusKeepInput(false) end
QS_uiOpen = false
end
-- NUI asks to change focus (called from the React/HTML side)
RegisterNUICallback("SetNuiFocus", function(data, cb)
local focused = data and data.focused == true
local notablet = data and data.notablet == true
QS_uiOpen = focused
QS_SetFocus(focused, notablet)
if cb then cb({ ok = true }) end
end)
-- If your UI sends a "CloseAll" NUI event, handle it here too.
-- (If you already have another CloseAll handler above, keep only one to avoid duplicates.)
RegisterNUICallback("CloseAll", function(_, cb)
QS_CloseAll()
if cb then cb({ ok = true }) end
end)
-- While any QS UI is open, block pause/back & make ESC close MDT instead of pausing.
CreateThread(function()
while true do
if QS_uiOpen then
-- Disable pause/escape/back
DisableControlAction(0, 200, true) -- ESC / frontend pause
DisableControlAction(0, 199, true) -- Pause/Break
DisableControlAction(0, 322, true) -- ESC (in-game)
DisableControlAction(0, 202, true) -- Back (frontend)
DisableControlAction(0, 177, true) -- Backspace/Cancel
if IsDisabledControlJustReleased(0, 200)
or IsDisabledControlJustReleased(0, 322)
or IsDisabledControlJustReleased(0, 202)
or IsDisabledControlJustReleased(0, 177) then
QS_CloseAll()
end
Wait(0)
else
Wait(250)
end
end
end)
— end
For now I placed this at the bottom of the client and I can open and close everything, and everything seemed to work fine tho as I mentioned I haven't actually gone through and tested gameplay just yet other that checking dispatch calls come through, and the first options are clickable and useable
JerryL
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FreakZone,
wrote:
Hello dear reader here i will poste LATEST Script from the No1 Developer Shitasar aka Quasar, and yeah i waited so long...
Can you get the props for the housing please?[/attachment]
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JerryL,
wrote:
Can you get the props for the housing please?
He probably just doesn't have them... But I do!
qs-housing 4.0 Props:
[CHARGE=20]https://drive.google.com/file/d/1XcXqEg_4QoE8-mbMDhtPZ47WXH3mn9Jj/[/CHARGE]
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nightss,
wrote:
He probably just doesn't have them... But I do!
qs-housing 4.0 Props:
-=Stripped Content=-
qs-housing 4.0 Props:
-=Stripped Content=-
Thanks for the share
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JerryL
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nightss,
wrote:
He probably just doesn't have them... But I do!
qs-housing 4.0 Props:
-=Stripped Content=-
qs-housing 4.0 Props:
-=Stripped Content=-
thanks fam, were you able to try this script? does it work?
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meidasxd,
wrote:
imagine how many servers gonna get banned for using fxap cracked scripts lmao
it had to be you huh smh
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JerryL,
wrote:
thanks fam, were you able to try this script? does it work?
It's what I'm using now! Took a few days, but was able to resolve the qs-dispatch and housing so far.
JerryL
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nightss,
wrote:
It's what I'm using now! Took a few days, but was able to resolve the qs-dispatch and housing so far.
are you using them on qbcore or esx?
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JerryL
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nightss,
wrote:
ESX
Could you make it work for qb? I'd appriciate you man and will pay you for that
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I am unable to create the hosues when i try to create the new house it gives a client error which is full of l1 and l2
JerryL
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Karthik_V_C,
wrote:
I am unable to create the hosues when i try to create the new house it gives a client error which is full of l1 and l2
oh
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nightss,
wrote:
ESX
What issues are you having with qbcore? I posted a patch for the nui for qbcore earlier but I haven't yet noticed any other issues, if you let me know what issues I'll fix it my side and post the patch for you since I'm using it on qbcore (tho I've not noticed any issues other than nui yet)
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Karthik_V_C,
wrote:
I am unable to create the hosues when i try to create the new house it gives a client error which is full of l1 and l2
I used ChatGPT to clear those up. I personally claim to be the original developer who obfuscated the .lua, but then forgot what obfuscator I used and need to recover it - to bypass any copyright flags.
JerryL,
wrote:
Could you make it work for qb? I'd appriciate you man and will pay you for that
I'd .zip the entire file, send it to ChatGPT and simply prompt it for a qb-core conversion - then work from there.
I'd also ask it to de-obfuscate all of the L1, L2's - it's pretty incredible. It will work, but then will absolutely need further patching; which you can use ChatGPT for.
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FreakZone,
wrote:
Hello dear reader here i will poste LATEST Script from the No1 Developer Shitasar aka Quasar, and yeah i waited so long...
Which EMS Script is the Picture one can you share that one?[/attachment]