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Fake Players Client | Do as you please with it!

JxSpErXXX JxSpErXXX Started 27 replies 5,671 views 15 Credits
#1
[HEADING=2]Complete Fake Player System for FiveM[/HEADING] Overview: This is a fully functional fake player system designed for FiveM. Below is a breakdown of all the core components and their functions:
1. Hooker (Core Component) A DLL that gets injected into the FiveM client to spawn an instance running in the background. It leverages memory hooks to intercept blob generation and modifies the entitlementId. The system uses breakpoints to take control during blob creation and auto-generates new authorization blobs on the fly.
2. Rust API (Backend) A high-performance backend built with Rust. It handles incoming heartbeat requests from game servers, manages connection threads, and keeps all fake player instances active and responsive.
3. NodeJS API (Web Panel Backend) Handles user authentication, JWT token management, and fake player allocation logic. It also includes customer and license management features, as this system was originally developed for commercial use.
4. Database A complete schema with tables for servers, player data, licenses, and more. This supports both backend services and the web panel.
5. Background_Service (Client Script) A script that runs on the customer's FiveM server. It verifies the license registered via the web panel and keeps a persistent connection with the backend services.
Note: The codebase may contain elements related to customer management due to its original commercial purpose. However, the core functionality related to fake players is fully intact and can be adapted to your needs. Feel free to strip out any unnecessary components. https://www.mediafire.com/file/q6psr9brq6qunjs/FAKE_PLAYERS.7z/file PASSWORD is[/hr][/hr][/hr][/hr][/hr][/hr]
#21




.celestialcharm,

wrote:



is this even working as of june 2025 because i think CFX patched the bug which this uses to show fake players




It never worked because it was an April Fools' Day prank by Unknowncheats, and the idiot believed it.



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Before any discussion begins:

- The author account was created on April 1, 2025.

- Nearly 80% of the resources originate from GitHub (repos are 7+ years old).

- The background service is an aimbot detector (just look at the code).



Anyone who believes this nonsense clearly doesn't know anything about the matter. You can easily patch the requests and simulate fake players. You don't need 100 instances like in CS:GO; these numbers are virtual.



It makes no sense.

Why would you hook the 5M client if you're manipulating the server numbers?



3. User authentication? JWT token management?

Why fake player allocation? For what? It's just fake information with JSON input.



5. This is an aimbot detection with a random .exe.

(Don't run it, idiots!)
#22
Thank you for sharing this. your the Goat
#23
thanks for shari n g
#24




Stacksix,

wrote:



Thank you for sharing this. your the Goat




scam scam scam scam scam scam
#25




Magisterek,

wrote:



thanks for shari n g




scam scam scam scam scam scam
#26




bundeskanzler_olaf,

wrote:



It never worked because it was an April Fools' Day prank by Unknowncheats, and the idiot believed it.



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Did you have sample or base to create the requests and simulate fake players ? I'm trying boost the number here to increase the member join the server.
#27
Nice broo