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0r-craft [NoPixel 4.0 Inspired] [open source]

icpdk icpdk Started 136 replies 19,873 views 25 Credits

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#1
0r-craft [NoPixel 4.0 Inspired] [open source] [attachment removed][/attachment][/open][/nopixel]
#41
most





Periphery,

wrote:



Yes because I can code, and I don't believe in handouts to people that can't code. If you can't fix a simple line of code, you have lit...






Not everyone is doing this to use it on their server, some people like me are doing this to Learn more but I totally understand what you’ve said.
#42




bl9z,

wrote:



most



Not everyone is doing this to use it on their server, some people like me are doing this to Learn more but I totally understand what you’...




Code like this is far too complex to start learning. 0Resmon made the code so convoluted that a novice can't reverse engineer it for it to make sense. They have functions within subfunctions that to someone new makes 0 sense and they have no clue where to begin.
#43




martink7331,

wrote:



Hi again! The problem with me is this function Koci.Client.Craft:AddAttachmentToWeapon(_weapon, newAttachment, cb), i made the function LoadWeaponOnTa...






Did you declare the variables? Because if you don't have createdWeaponObjectOnTable as a global variable, then the literal first line of this function if _weapon.object == createdWeaponObjectOnTable will be nil and it won't do much. Did you replace Koci.Utils:LoadModel(componentModel)? Because that can also be the reason your attachments won't load. You can also simply add a verbose logging by printing each part where it won't work by printing the declared variable you want to check and see if it returns a valid boolean or even get toggled to begin with.
#44
damn this looks good ngl
#45




Periphery,

wrote:



Did you declare the variables? Because if you don't have createdWeaponObjectOnTable as a global variable, then the literal first line of this fun...




Yea the loadmodel i replaced with requesrobject too. Same result. I have shown the attachment but the attachment position is in the middle of the weapon not on the actual position where it should be .
#46




martink7331,

wrote:



Yea the loadmodel i replaced with requesrobject too. Same result. I have shown the attachment but the attachment position is in the middle of the weap...






Did you ever get the Uncaught TypeError: Cannot read properties of Undefined (reading '0')? I had that issue before and that caused some whacky shit with the preview placement.
#47




Periphery,

wrote:



Did you ever get the Uncaught TypeError: Cannot read properties of Undefined (reading '0')? I had that issue before and that caused some wha...




I made like 4-5 code edits and in the beggining yes now with the latest edit i made there is no error just the attachment is not in the right position. Do you have discord tho?
#48
Did you ever get the Uncaught TypeError
#49
it wont work as it is escrow
#50
it wont work as it is escrow
#51
it wont work as it is escrow
#52
thank you for sharing bro
#53




icpdk,

wrote:



0r-craft [NoPixel 4.0 Inspired] [open source]



[attachment removed]

-=Stripped Content=-




Damn crazy script, will definetly try it out! Thanks[/attachment][/open][/nopixel]
#54
nice script goood thx !!!
#55
es , it wont work as it is
#56
It was a Excellent Script Thank you
#57




Periphery,

wrote:



Yes because I can code, and I don't believe in handouts to people that can't code. If you can't fix a simple line of code, you have lit...




Hell yeah. Someone finale things the same way like me.
#58
n i c e s
#59
encrypted will not work s
#60




Freedom,

wrote:



Hell yeah. Someone finale things the same way like me.




Getting sick and tired of these copy-paste kiddies trying to get a server going, but can't fix a single fucking line when shit breaks.