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[FIXED] Trucking Logistics Simulator [OPEN SOURCE] [LATEST QB-CORE]

AbyssCL AbyssCL Started 97 replies 10,412 views 30 Credits

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#1
I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's functionalities


What i fixed:

-

[color=rgb(97,]Converted to New QB-Core[/color] - [color=rgb(97,]Fixed QB-VehicleKeys support and converted to its latest version[/color] - [color=rgb(97,]Fixed all notifications and convert them to latest QBCore:Notify[/color] - [color=rgb(97,]Optimzations to the code to reduce resmon[/color] - [color=rgb(97,]Fixed SQL[/color] (wasn't working properly) - [color=rgb(97,]Fixed Locales and Translations to the entire script[/color] (the script was using old Lang system)

Know issues:
- Weird handling on all trucks (not very realistic) - The UI opens a little bit slowly (can't really fix it because it's all made with SQL which makes it slower)
Needed updates:
- Add GPS mark when going back to the garage - Probably an UI change To change the language of the script just change your setr qb_locale "en" in your server cfg (in "en" put your language, en or es)
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#41
Great job, thanks you !
#42




AbyssCL,

wrote:



I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's func...




thx for the script bro
#43
Good share. Thanks for the convert.
#45
Does this actually work or is still locked
#46




AbyssCL,

wrote:



I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's func...




Thanks for sharing mlo!! !
#47
Have anyone attempted the script yet for qb?
#48




AbyssCL,

wrote:



I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's func...




will buy decent fix + leak +rep
#49
tried it goated script +rep
#50




AbyssCL,

wrote:



I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's func...




trucks don't spawn, thats the only issue i think
#51




khaosen,

wrote:



trucks don't spawn, thats the only issue i think




They should spawn, for me they were spawning correctly, check if you have all trucks working first
#52




AbyssCL,

wrote:



They should spawn, for me they were spawning correctly, check if you have all trucks working first




fixed, thank you +rep +rep
#53
me encanta este script de trabajo!
#54
can you update it to the latest update (rework)
#55
wow nice script good job
#56




AbyssCL,

wrote:



I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's func...




nice script bro old but gold <3
#57
thx for sharing good scripts :)
#58




AbyssCL,

wrote:



I spent over 2 days fixing and converting everything from this script to the latest qb-core version, its working with no errors and all it's func...




if you take a job and not complete it (server crash, player leaving etc) others can't take that job: it shows it as "taken by someone else"
#59




khaosen,

wrote:



if you take a job and not complete it (server crash, player leaving etc) others can't take that job: it shows it as "taken by someone else&q...




that's exactly how it supposed to work, if someone has a job the others can't take the same one to avoid problems with that (mostly to avoid people getting stuck into each other and bugging, etc).
#60




AbyssCL,

wrote:



that's exactly how it supposed to work, if someone has a job the others can't take the same one to avoid problems with that (mostly to avoid...




no what im saying is, if a player takes a job and doesn't complete it, like leaving the server while the job is active etc etc, others still can't take it
#61




khaosen,

wrote:



no what im saying is, if a player takes a job and doesn't complete it, like leaving the server while the job is active etc etc, others still can&...




Oh, that's sad, I mean, the script was made like that, if you want to fix that you can try, I just made it work for new qb-core but I didn't fix the problems that the original script has and I don't have that in mind.