#1
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#1
Releaking...
from https://highleaks.com/threads/pa-scripts-nopixel-4-0-inspired-craft-system-open-source.26333/
Just delete this thread at this point
from https://highleaks.com/threads/pa-scripts-nopixel-4-0-inspired-craft-system-open-source.26333/
Just delete this thread at this point
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#2
Missxng,
wrote:
Releaking...
from https://highleaks.com/threads/pa-scripts-nopixel-4-0-inspired-craft-system-open-source.26333/
Just delete this thread at this point
from https://highleaks.com/threads/pa-scripts-nopixel-4-0-inspired-craft-system-open-source.26333/
Just delete this thread at this point
not really, if u check date this one is up to date and it also offer the updated pa-props
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#3
monetleak3d,
wrote:
not really, if u check date this one is up to date and it also offer the updated pa-props
it probably doesnt work like the other one. regardless. you can place the crafting bench
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#4
Missxng,
wrote:
it probably doesnt work like the other one. regardless. you can place the crafting bench
pa-props works perfectly, instead of crafting that needs the lib
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#5
still working on it to make it work
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#6
lets go, thought was more difficult but it was really easy xD
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#7
monetleak3d,
wrote:
lets go, thought was more difficult but it was really easy xD
u can send it to me please?
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#8
martink7331,
wrote:
Hello everyone! I am sharing you the latest version of pa-crafting completely open-source. In the pack even I included pa-props again OPEN source so y...
thanks for this! going to test it out right now!
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#9
monetleak3d,
wrote:
vamos, pensé que era más difÃÂcil pero fue realmente fácil xD
¿Cuantos creditos por el trabajo del guion?
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#10
monetleak3d,
wrote:
lets go, thought was more difficult but it was really easy xD
How many credits for the script working?
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#11
martink7331,
wrote:
Hello everyone! I am sharing you the latest version of pa-crafting completely open-source. In the pack even I included pa-props again OPEN source so y...
Try all with :
RegisterNetEvent('pa-craft:openMenu')
AddEventHandler('pa-craft:openMenu', function(receivedMenuId)
menuId = receivedMenuId
-- This section handles the menu open state directly
menuOpen = true
-- Fetch the weapon item details and open the NUI menu
TriggerCallback('pa-craft:GetWeaponItem', function(callback, Queue)
SendNUIMessage({
type = "open",
weaponAttachment = {},
weapons = callback,
craftItems = PA.CraftItems,
append = true,
Queue = Queue,
folder = PA.InventoryFolder
})
menuOpen = true
SetNuiFocus(true, true)
while menuOpen do
Citizen.Wait(1000)
TriggerCallback('pa-craft:queueUpdate', function(callback)
SendNUIMessage({
type = "queueUpdate",
Queue = callback,
folder = PA.InventoryFolder
})
end, menuId)
end
end)
SetEntityVisible(PlayerPedId(), false)
-- Event listener to handle closing the menu
RegisterNUICallback('closeMenu', function(data, cb)
menuOpen = false
SetNuiFocus(false, false)
SetEntityVisible(PlayerPedId(), true)
cb('ok')
end)
end)
this replaced function it should open the crafting but it wont handle the receivedMenuId, should find out how this can be done so the pa-lib-2 it will not be needed
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#12
The attention to detail in this script is impressive, making it a must-have for any serious gamer.
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#13
martink7331,
wrote:
Try all with :
RegisterNetEvent('pa-craft:eek:penMenu')
AddEventHandler('pa-craft:eek:penMenu', function(receivedMenuId)
menuId = ...
RegisterNetEvent('pa-craft:eek:penMenu')
AddEventHandler('pa-craft:eek:penMenu', function(receivedMenuId)
menuId = ...
where should this be added?
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#14
FivemDev_,
wrote:
where should this be added?
replace the main function with it and it will start works but not completely how it is supposed to
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#15
Please I Need
[CHARGE=7][/CHARGE]
[CHARGE=7][/CHARGE]
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#16
martink7331,
wrote:
replace the main function with it and it will start works but not completely how it is supposed to
https://streamable.com/222uzr i think i completly fixed it
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#17
Good job G! Can you share it?
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#18
martink7331,
wrote:
Hello everyone! I am sharing you the latest version of pa-crafting completely open-source. In the pack even I included pa-props again OPEN source so y...
Good job man. Thank you
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#19
Thanks for this upload mate
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#20
Thanks for the fix! Look forward on seeing it. Also which inventory is this? Been looking for one for a while now :)
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