NP-EMOTE FIXED Keybinds Working and Save in Database

posted 18-05-2024 11:52 8.624 views 66 replies 50 Credits
Asnt73
0 Posts
485 Credits
N/A Since
#1 8.624 views 66 replies
[MEDIA=imgur]3JrtgHT[/MEDIA] [MEDIA=imgur]p8xI5oO[/MEDIA] https://streamable.com/dod7nd Drag and Drop QBCOre , SQL Inside File . Also can set keybinds by commands . Keybinds Default works with Shift+Numpad 0 to 6 with Numpad Off , After you can change the keys in Fivem Setting Key Binds [MEDIA=imgur]AHNALlE[/MEDIA] with Delete Key Emotes cancel Paste this to qb-radialmenu/config.lua { id = "emotes", displayName = "Emotes", icon = "#emotes", enableMenu = function() local Data = QBCore.Functions.GetPlayerData() return not Data.metadata["isdead"] and not Data.metadata["inlaststand"] end, functionName = "emotes:OpenMenu" }, or for events or function use "emotes:OpenMenu" Anything Comment Below
replies (6)
hensonn2410
74 Posts
199 Credits
Mar 2024 Since
#61
general emote synced emotes work now?
thorAZ
232 Posts
75 Credits
Sep 2022 Since
#62
can you help me about it i dont understand how i do
hensonn2410
74 Posts
199 Credits
Mar 2024 Since
#63
general emote synced emotes work now? help bro
soundx
187 Posts
44 Credits
Aug 2024 Since
#64
hi, number of resources ?
wari._.
18 Posts
61 Credits
Aug 2024 Since
#65
Thank you for sharing !
ezysmith
399 Posts
75 Credits
Jul 2022 Since
#66
thanks for this good script bro

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